March 1994 1 6-50098-101 SPECIAL COLLECTORS EDITION Commemorating the Best Selling Pinball Machine of all Time. Operations Manual Includes: Operations & Adjustments, Testing & Problem Diagnosis, Parts Information, Reference Diagrams & Schematics Midway Manufacturing Company 3401 North California Avenue Chicago, Illinois 60618 Jumper Charts Displa 1MEG, 2MEG, 4 MEG EPROM In Out 512K.1 MEG EPROM Out In Countr America European French German Solenoid/Flasher Table Function Chair Kickout Thing Knocker Diverter Balt Release Outhole Thing Magnet Thing Kickout Lockup Kickout Upper Left Jet Center Left Jet Center Right Jet Lower Jet Left Slingshot Right Slingshot W14 W15 W16 In In In In In Out In In In In In In Solenoid Type High Power IEKEE3II High Power Connection Vio-Bm Vio-Red Vio-Om Vio-Yel Vio-Gm IEE?aB25a WS I IBEJSEEEMEEM MgEESEM Low Power Low Power Telephone/U Train/Upper Left Ra Lower Ramp/Jet Bumpers (2 Left Lightning Bolt/Mini Flipper Right Lightning Bolt/Swam The Power/Backbox Clowd (3 Upper Magnet Thing Motor Thing Eject Hole I Bookcase Motor Swamp Release G. I. Circuits Left Plavfield Strin Insert House Strin Low Power Low Power Low Power Low Power Low Power Flasher Flasher Flasher Flasher Flasher Flasher IIE33SH Vio-BIk Vio-G Brn-BIk Bm-Red Bm-0 m m Low Power Flasher Flasher Flasher Flasher Bm-Gm Bm-Blu Bm-Vio Brn-G Blk-Brn Blk-Red Blk-Or Blk-Yel Blu-Grn Blu-BIk Blu-Vio imsErai Blu-Bm Blu-Red Blu-0 Blu-Yel J130-1 J132-2 J130-4 J130-5 J130-6 J130-7 J130-8 J130-9 J127-1 J127-3 J127-4 J127-5 6 lEJi&fi mi IIEiaEE*Q3gM Yellow Green Violet J120-1 J120-2 J120-3 J121-5 J121-6 J 127-8 J127-9 J126-1 J125-1 J126-2 J125-2 J126-4 J125-5 J126-5 J125-6 J126-6 J125-7 J126-7 J125-8 J126-8 J125-9 J 122-1 J 122-2 J 122-3 J 122-4 SotonokVFlMhlamp Type AE-26-1 200 AE-23-800 AE-26-1 500 AE-26-1 200 AE-27-1 200 A-12158-1 AE-23-800 AE-26-1 200 AE-26-1 200 AE-26-1 200 AE-26-1 200 20-9247 12V #906 #906 06 #906 #906 #906 20-9247 12V 20-9247 12V 14-7966 12V AE-27-1 200 14-7969 12V AE-30-2000 \WB 3 £ 3 ES 3 R 3 i Lower Left Flipper Lower Right Ripper Grv-Yel J109-5 Blu-Yel J109-7 Gry-Yel J109-5 Blu-Yel J109-7 FL-11753 FL-11630 FL-15411 FL-15411 •Magnet fuse is a 5 Amp S.B. located on the underside of the playfield. Midway Manufacturing Company reserves the rights to make modifications and improvements to its products. The specifications and parts identified in this manual are subject to change without notice. New Game Features In Addams Family Special Collectors Edition The Gold Special Collectors Edition has some added game play features that the original Addams Family did not have. Long term Addams Family players will have a great deal of fun discovering the new game play additions. The major changes include: 1 . The addition of gold colored components as follows... A. The cabinet side armor. B. The front hand protector. C. The legs on the game. D. “Things" box at the rear of the playfield. E. The bookcase in the center of the playfield. F. The center ramp wire form. G. The bottom arch artwork. H. The cabinet artwork. A numbered and engraved plaque will be affixed to the front of each cabinet. Finally a certificate of authenticity will be included with each game. 2. The addition of Gomez and Morticia speech that was not included in the original game. In going back to our original studio tapes we discovered many phrases we would have liked to have included in the early version. By adding souncVmusic memory to the Special Collectors Edition, we have been able to include this "tost speech". 3. The game changes include the addition of the "Buy-In" button. This will allow more players to "Tour The Mansion" than was possible before. 4. Game play features include... A. "Cousin Its" hideout. In the game over sequence, the player sees Cousin It hiding many objects. These objects are "discovered" by the player by entering the mansion rooms. These objects award everything from points to lighting the "specials". B. Wednesday and Pugsleys secret passage. When a player enters the 3 million room in the mansion, they will discover the passage and move to a separate random room that will also be awarded. C. Extra Dot matrix displays. We have added game play memory to the original version. These and other small changes make the Special Collectors Edition Some "Thing" Special In Pinball! IMPORTANT NOTICE PLEASE READ This pinball game is equipped with a SAFETY FEATURE to prevent shocks from the solenoid circuit when the coin door is opened. A new interlock switch assembly (part no. A-17077), located at the left of the coin door opening, has been added to this game. This assembly is a bracket containing the existing memory protect switch on the bottom and a new interlock switch on the top. When the coin door is opened, this new interlock switch opens, breaking the connection to the +50V and +20V winding of the transformer secondary. A special tool called the Service Switch Actuator is provided for the serviceman/technician that repairs the game. This tool is painted yellow and located in a bag stapled inside the cabinet. The Service Switch Actuator slips over the interlock switch and holds it closed while the coin door is opened, allowing the serviceman to test and repair the solenoid circuit. Hold the top interlock switch in, then slide the short end of the Service Switch Actuator over the top of the interlock switch bracket and the long end over the center of the switch plunger to hold it in. (A-17077) The ADDAMS FAMILY SPECIAL COLLECTORS EDITION Midway Manufacturing Company reserves the rights to make modifications and improvements to its products. The specifications and parts identified in this manual are subject to change without notice. Tab l e o f Co ntanis Gam© Rules & Playfield Shots A-F Section 1 - Game Operation & Test Information (System WPC) ROM Summary 1-1 Pinball Game Assembly Instructions 1-2 Pinball Assembly, Playfield Pitch Angle and Leg Levelers Detail Game Control Locations 1-5 Game Operation 1-6 Menu System Operation 1 -8 Main Menu 1-9 Bookkeeping Menu 1-9 B.1 Main Audits 1-10 B.2 Earnings Audits 1-10 B.3 Standard Audits 1-11 B.4 Feature Audits 1-12 B.5 Histograms 1-13 B.6 Time-Stamps 1-14 Printouts Menu : 1-15 Test Menu 1-16 T.1 Switch Edges Test 1-16 T.2 Switch Levels Test 1-16 T.3 Single Switches Test 1-17 T.4 Solenoid Test 1-17 T.5 Flasher Test 1-18 T.6 G.l. Test 1-18 T.7 Sound and Music Test 1-19 T.8 Single Lamp Test 1-19 T.9 All Lamps Test 1 -20 T.10 Lamp and Flasher Test 1 -20 T.1 1 Display Test 1 -20 T.12 Thing Test 1-21 T. 1 3 Bookcase Test 1-21 Utilities Menu 1-22 U. 1 Clear Audits 1-22 U.2 Clear Coins 1-22 U.3 Reset H.S.T.D 1-22 U.4 Set Time & Date 1-22 U.5 Custom Message 1-22 U.6 Set Game I.D 1 -23 U.7 Factory Adjustments 1-23 U.8 Factory Reset 1-23 U.9 Presets 1-23 Game Difficulty Table for U.S./CanadiarVFrench and German /Europe 1-24 Preset U.SVCanadian Games ........1-25 Preset German/European Games ..1-27 Preset French Games 1-28 U.10 Clear Credits 1-29 U.11 Auto Bum-In 1-29 U.1 2 New Location 1-29 Adjustment Menu 1-30 A.1 Standard Adjustments 1-30 A.2 Feature Adjustments 1-36 A.3 Pricing Adjustments - 1-40 Pricing Table 1 -43 A.4 H.S.T.D. Adjustments 1-44 A.5 Printer Adjustments 1 -46 Problem Analysis 1 -47 CPU Board & Sound Board Error Codes 1-48 LED List 1-49 Fuse List 1-50 Maintenance Information 1-51 Notes .....1-52 Section 2 - Game Parts Information 2-1 Backbox Assembly 2-2 Cabinet Parts 2-3 WPC CPU Board 2-4 WPC Audio Board 2-5 Flipper Controller Assy 2-6 Dot Matrix Controller 2-7 WPC Power Driver Board 2-8 Extra Flipper Supply Board, WPC Coin Door Interface Board 2-10 High Power Driver Board, Motor EMI Board 2-11 2-Opto Switch Assy, 5-Switch & Diode Assy 2-12 7-Switch Opto Assy, Flipper Opto Assy 2-13 Flipper Assy's 2-14 Outhole Kicker Assy 2-16 Ball Shooter Lane Feeder Assy 2-1 7 Jumper Bumper Assy 2-18 Kickers Arm (Slingshots) 2-19 Kicker Assy's 2-20 Knockoff Assy, Eject Assy 2-21 Knocker Assy, Diverter Assy 2-22 Coil Magnet & Bracket Assy, Coil Magnet & Bracket Assy 2-23 Ball Trough Switch Plate Assy 2-24 Ball Shooter Assy 2-25 Kickout Assy 2-26 Hand Drive Assy 2-27 Chair Bracket Assy, Loop Assy 2-28 Lockup Loop Assy 2-29 Bookcase Assy 2-30 Line Filter Assy ..........2-32 Target Assy 2-33 Unique Parts 2-34 Cables 2-35 Metal Plastic Posts 2-36 Upper Playfield Parts 2-38 Lower Playfield Parts 2-40 Switch Locations 2-41 Lamp Locations 2-42 Solenoid/Flasher Locations 2-43 Rubber Rings 2-44 Ramps 2-45 Notes 2-46 Section 3 - Wiring Diagrams and Schematics 3-1 Lamp Matrix 3-2 Lamp Matrix Connections & Circuit Drawing 3-3 Switch Matrix Connections & Switch Matrix 3-4 Switch Circuit Drawing 3-5 Solenoid/Flasher Table 3-6 SolenokVFIasher Circuit Drawing 3-7 Solenoid Wiring 3-9 Ripper & Lane Change Schematic 3-10 Extra Flipper Supply Schematic 3-1 1 Flipper Opto P.C.B. Assembly 3-12 Motor EMI, 4 I.R. LED and Opto Schematic 3-13 7 Opto Switch Schematic 3-14 High Power Schematic 3-15 Coin Door Interface Board Schematic 3-16 Switch & Lamp Circuits Interboard Wiring 3-17 Solenoid Circuits Interboard Wiring 3-18 Ripper Circuits Interboard Wiring 3-19 G.I., Power & Logic Circuits Interboard Wiring 3-20 Display & Sound Circuits Interboard Wiring 3-21 ©Copyright 1991 MIDWAY Manufacturing Company ii "THING FLIPS" FEATURE, RULES & PLAYFIELD SHOT MAPS The ADDAMS FAMILY S.C.E. A "Thing Flips" Automatic Calibration The "Thing Flips" feature is an exclusive Williams/Bally pinball innovation. Using advanced artificial intelligence systems, the game will learn to shoot the ball into the swamp from the upper left flipper. The feature is enabled by coming through the far left flipper return lane (labeled "Lite Thing Flips"). This will lite the "Thing Flips" arrow that points up the center ramp. If the center ramp is hit while this arrow is flashing, the ball will be diverted to the upper left mini-flipper and the game ("Thing") will attempt to shoot the ball into the swamp. Once the game has "learned" the specifics of the game, (slope, dirt, flipper power, etc.) it will successfully make the shot between 50-60% of the time. This is several times better than the best players are able to achieve. The game continually monitors the performance and compensates for changes. When the game 1st begins gathering data, it quickly leams to be "in the ballpark", then it slowly refines its ability to make the shot. When the game is moved from one location to another it will eventually learn the new shot regardless of intervention, but it is possible to speed up the process by either: a) A Full Factory Reset (Function U.8) b) Executing "NEW LOCATION" (Function U.12) Remember, when fully calibrated, the ” Thing Flips' feature will successfully make the shot between 50-60% of the time. The BEST players make the shot under 20% of the time (this is a VERY difficult shot). If after awhile, your game is not successfully making the shot as often as expected, check the operation of the opto, (switch 57 above the upper left mini-flipper), the 3 Swamp Targets (switches 45, 47, and 48), and the upper "Swamp Lock" switch (switch 71). The program relies on these switches to calibrate the system. Also check the upper left flipper for proper operation. After setting the game up on location, it will automatically calibrate itself over time. If you would like to speed up this process: 1 . Setup game ON LOCATION. Set the pitch and level. Calibrating the game before it is sent to its final location may help, but could actually slow down the process. 2 . Activate function U.1 2 (New Location). This will clear out any previously learned data. 3. With the glass off, manually throw the ball up the SIDE RAMP (labeled Super Jackpot). Repeat this four times. 4. After pressing the left flipper return lane rollover (Lite Thing Flips), throw the ball up the center ramp. It will be diverted and "Thing" will shoot toward the swamp. Repeat this process (left flipper lane followed by center ramp) at least 30 times. After 30 attempts, it should be at a level where it will make at least 40% of its shots. The more shots you make, the more accurate it will become. It takes several HUNDRED shots for the machine to fine tune its ability to make the shot. The ADDAMS FAMILY S.C.E. B MANSION AWAPPS R ULES There are 13 possible MANSION AWARDS. Each window of the MANSION has a different value or set of rules that can occur when awarded. Please see the diagram for the numbering from 1 to 13. 1 . This window awards 3 Million points. 2. This window sets the Jet Bumpers (GRAVEYARD) to their maximum value. 3. Hit Cousin It. This starts a timed sequence where all targets award a special point value which can be RAISED by hitting the COUSIN IT target at(S). 4. The Manushka. This starts a timed sequence where all targets score a special point value. 5 . This window scores 6 Million points. 6. Quick Multi-ball. This lights THING so that he will take the current ball in play and start Quick Multi-ball. In quick multi-ball, the Bookcase opens at (K) so that any shot to the Vault (L) scores MILLION PLUS. 7. Festers Tunnel Hunt. This starts a timed sequence where shots should be made to the three tunnels (G) (H) (L), in any order. These score 5, 1 0 and 15 Million points. 8. Seance. This starts a timed sequence where the player trys to shoot any three ramp shots. This is the only time a single ball causes the POWER of the ADDAMS FAMILY to appear. 9. This window awards 9 Million points. 1 0. Thing. This window starts a timed sequence where the player trys to get the ball to THING. If succesfull a point value is awarded and the Bookcase opens for a version of Quick Multi-ball. In Quick Multi-ball, any shot to the VAULT awards the original point value over and over again! 1 1 . Raise the Dead. This starts a timed sequence where the player trys to get the ball into the Jet Bumpers (GRAVEYARD). Each Jet Bumper has a counter that decrements each time it is hit. If the counter reaches 0, then that spirit has been "Raised*, and 5 Million points are awarded. 12. Light Extra Ball. This window lights THING to award an Extra Ball. 13. ?. When all other windows are lit, this window will light to award 50 Million points, light the Specials, and begin re-awarding all other Mansion values in a special sequence. The ADDAMS FAMILY S.C.E C SHOT MAPS / GAME RULES SKILL SHOT: The plunger skill shot is made to THINGS EJECT SAUCER at (A). It awards 2 Million plus 1 addtional Million for each subsequent Skill Shot. EXTRA BALL: There are four possible Extra Balls that can be awarded in the ADDAMS FAMILY. The first and second are IK by "Bear Kick" shots around the Center Staircase (ramp) at (B). Extra Ball is always collected by shooting the ball to THINGS EJECT SAUCER. (A). A third Extra Ball is IK from the possible MANSION AWARDS at (D). The fourth Extra Ball is IK after muKiple TRAIN WRECKS from the Train Wreck feature shot at (E). MANSION AWARDS: The available Mansion Awards are at (D) on the playfield. The currently lit award is changed by the Jet Bumpers (F). The awards are COLLECTED when the yellow lamp is IK on the ELECTRIC CHAIR (G) and the ball is shot to either the Electric Chair or the SWAMP KICKOUT (H). The yellow lamp is re-IK when the ball passes thru the right flipper lane (J). Please see the rules for the individual awards below. MULTI-BALL: Hitting the BOOKCASE (K) spells the word G-R-E-E-D. When GREED has been spelled, the Bookcase will swing open to reveal the shot to the VAULT (L). Balls may be LOCKED at any one of the flashing LOCK arrows. When two balls have been locked, the third ball is put into play and MULTI-BALL can be started by shooting the ball into the VAULT (L) or into the ELECTRIC CHAIR (G). During the attempted release sequence the POWER of the ADDAMS FAMILY can be seen as the ball passes over the central portion of the playfield. JACKPOT: While in MULTI-BALL any shot made to the TRAIN WRECK SHOT (E) will score single JACKPOT. Any shot made to the Left Staircase (ramp) at (N) scores a multiple of the Jackpot value depending on how many balls were LOCKED into the VauK directly prior to Multi-ball. Once the Jackpot shot on the ramp is made, the BOOKCASE (K) will open. A shot made into the Vault can re-light the JACKPOT ARROWS for another Jackpot. THINGS REMATCH: If two balls are lost during Multi-ball before a JACKPOT is scored, then THINGS EJECT HOLE (A) lights for a restart of MuKi-bali. If the player gets the ball to THING in the time period allowed, Thing will take the ball and Multi-ball will be restarted. TRAIN WRECK: MuKiple shots to the standup target at (E) produce TFIAIN- WRECKS. Train wrecks hold the players current GRAVEYARD VALUE from the Jet Bumpers and award incrementing point values. GRAVEYARD VALUE: Any shot into the Jet Bumpers increases the GRAVEYARD VALUE. This value is a one ball value unless rt has been carried over because of a TRAIN WRECK. The GRAVEYARD VALUE is COLLECTED by any ball that goes into the SWAMP (P). Five times the GRAVEYARD VALUE can be collected by shooting the ball into the SWAMP wKh THINGS MINI- FLIPPER (Q). THING FLIPS: Any ball thay goes thru the left outer flipper lane (R) and is then shot around the Center Staircase (B) will be diverted to THINGS MINI-FLIPPER (Q). The game will AUTOMATICALLY FLIP ON ITS OWN and attempt to shoot the ball into the SWAMP!!!! T-H-l-N-G AWARD: Every time a ball is shot into THINGS EJECT HOLE (A), a letter is added to the THING spellout on the speaker display panel. When T-H-l-N-G has been spelled, the next shot to Thing will activate the Hand and 5 Million will be scored. If a player can do K again, then 1 0 Million etc., will be scored. The ADDAMS FAMILY S.C.E. D ADDAMS FAMILY (E) Train Wreck Shot (A) Things Eject Saucer (B) Center Staircase (C) Thing Mini-Ramp (F) Jet Bumper Graveyard (G) Electric Chair (H) Swamp Kickout (D) Mansion Awards (J) Right Flipper Lane The ADDAMS FAMILY S.C.E. E o O ADDAMS FAMILY I 1 1 1 1 1 1 15,000,000 00 15,000,000 15,000,000 00 A411 12,000,000 12,000,000 00 00 \ WX VfsK 11,000,000 11,000,000 00 00 1 A413 flM... !...»! 00 10,000,000 mEESsnism i 00 I on e 1 "My i IT ’T '*i 00 9,000,000 9,000,000 00 The ADDAMS FAMILY S.C.E. 1-27 U.9 23 Install French 1* The operator uses this adjustment to modify the game pricing and the type of play. The Preset Game Adjustments Table for French Games lists the adjustments and setting that comprise the ‘Install French V Group. U.9 2 4 Install French 2* The operator uses this adjustment to modify the game pricing and the type of game play. The Preset Game Adjustments Table for French Games list the adjustments and settings that comprise the ‘Install French 2’ Group. U.9 2 5 Install French 3* The operator uses this adjustment to modify the game pricing and the type of game play. The Preset Game Adjustments Table for French Games list the adjustments and settings that comprise the ‘Install French 3’ Group. U.9 2 6 Install French 4* The operator uses this adjustment to modify the game pricing and the type of game play. The Preset Game Adjustments Table for French Games lists the adjustments and setting that comprise the ‘Install French 4’ Group. U.9 2 7 Install French 5* The operator uses this adjustment to modify the game pricing and the type of game play. The Preset Game Adjustments Table for French Games lists the adjustments and settings that comprise the ‘Install French 5’ Group. U.9 28 Install French 6* The operator uses this adjustment to modify the game pricing and the type of game play. The Preset Game Adjustments Table for French Games lists the adjustments and settings that comprise the ‘Install French 6’ Group. *For French Jumpered CPU Boards only. Preset Game Adjustments Table for French Games Adj. # Adjustment Description French 1 U.9 23 French 2 U.9 24 French 3 U.9 25 French 4 U.9 26 French 5 U.9 27 French 6 U.9 28 U.9 06 Install 5 Ball N/A N/A N/A N/A N/A Yes Press the Escape button to return to the Presets menu. Then press the Up button to display the next utility, (or the Down button to return to a previous utility). The ADDAMS FAMILY S.C.E. 1-28 U.10 Clear Credits Press the Enter button to clear the game Credits. Press the Up button to display the next utility. U.11 Auto Burn-in Press the Enter button to activate Auto Burn-in. This utility allows you to automatically cycle through several tests. This helps in finding intermittent problems. The tests that Auto Burn-in cycles through are the Display Test, the Sound and Music Test, the All Lamps Test, the Solenoid Test, the Flashers Test, and the General Illumination Test. U.12 New Location This function is used to alert the "Thing Flips" calibration system that the game has been moved to a new location. Select Function U.12. Press Enter. The game will confirm that you have re-started calibration of the "Thing Flips" system. Press the Escape button to return to the Utilities Menu. Then, either press the Up or Down button to return to a previous Utilities Menu Group, or press the Escape button again to return to the Main Menu. Once in the Main Menu either use the Up or Down buttons to return to a previous menu selection, or press the Escape button again to return to the Attract Mode. The ADDAMS FAMILY S.C.E 1-29 Press the Enter button to activate the Adjustments Menu. Press the Up or Down button to cycle through the A ent Menu Elections Press the Enter button to activate the desired Adjustment group when it appears on the display. A. ADJUSTMENTS MENU A.1 Standard Adjustments A. 2 Feature Adjustments A. 3 Pricing Adjustments A. 4 H.S.T.D Adjustments . A. 5 Printer Adjustments (optional board required) Once you have entered the adjustment group desired, press the U P or Down button to cycle through the available adjustments in that group. When the desired adjustment appears press the Enter button to activate that adjustment. When an adjustment is activated, the setting value begins to Hash. Use the Up or Down button to raise or lower the setting value. When the desired value is displayed press Enter to lock in the value If vou realize you have made an error, press the Escape button while Saving Adjustment Value" is displayed. The new value is ignored and the original value is retained. A.1 Standard Adjustments A 1 The operator defines a ‘game" by specifying the number of balls to be played. The range of this setting is 1 through 10. The operator specifies the number of total actuations of the plumb bob mechanism that can occur before the game is “tilted" . The range of this setting is 1 through 10. A 1 03 Maximum Extra Balls . The operator chooses the number of Extra Balls that a player may accumulate. The range of this setting is 1 through 10, or “No Extra Ball (Extra Ball disabled). A.1 4 Maximum Extra Balls/Ball In Play he operator chooses the number of Extra Balls to be awarded per ball in play, "he range of this setting is: OFF - No maximum number of Extra Balls per ball in play. 1-10 - 1 through 10 Extra Balls per ball in play. The ADDAMS FAMILY S.C.E. 1-30 A ‘ 1 The operator chooses the replay system to be used. The choices are: Fixed - Replay value is set by the operator and does not change during game Auto% P - a Replay starting value is set by the operator and changes every 50 games to comply with the percentage of replays desired. A1 The operator^ chcSwstee percentage of repiays the Payers are able to earn when Auto Replay is used. The range of this setting is 5 A to 50 /o. A1 The operator* chaoses the replay starting value when Auto% Replay is used. The range of this setting is 1, 000, 000 to 20, 000, 000. The operator* chooses the number of replay levels used by the Auto A> Replay mode The range of this setting is 1 through 4. When the operator chooses two reolav levels the second replay level is automatically adjusted to twice the starting replay levet value. When three of four replay levels are chosen, their values 9 are P airtomatically adjusted to three or four times the starting replay level value. *For Auto % Replay. A1 ?he operate* chooses the value to be used forthe first Fixed Replay. The range of this setting is 00 to 25, 000, 000. A.1 The orarator* shooses the value to be used for the second Fixed Replay. The range of this setting is 00 to 25, 000, 000. A.1 The operate/ chooses the value to be used for the third Fixed Replay. The range of this setting is 00 to 25, 000, 000. A1 jhe operator^ chooses tee value to be used for the fourth Fixed Replay. The range of this setting is 00 to 25, 000, 000. ** For Fixed Replay The ADDAMS FAMILY S.C.E. 1-31 A.1 1 3 Replay Boost The operator chooses if the replay score can be temporarily boosted by the selected amount EACH time the piayer reaches or exceeds the replay score. This temporary boost is canceled when Credits=0, when the player inserts another coin, or when Begin Test is pressed. The choices are: ON-Score is boosted between 500, 000 and 5, 000, 000 points. OFF-The replay score is not boosted. A.1 14 Replay Award For either Auto% Replay or Fixed Replay the operator can choose the form of the award automatically provided when the player exceeds any replay level. The choices are: Credit Ticket Ball Audit Reaching each Replay level awards credit. Reaching each Replay level awards a ticket. Reaching each Replay level awards an Extra Ball. Reaching each Replay level awards nothing to the player; it does increase the entry value of the Audit ltem(s) maintaining a tally of these awards. A.1 15 Special Award The operator can choose the award automatically provided when the player scores a special. The choices are: Credit Ticket Ball Points Scoring a Special awards a Credit. Scoring a Special awards a Ticket. Scoring a Special awards an Extra Ball. -Scoring a Special awards 1 Million points. A.1 16 Match Award The operator can choose the award automatically provided when the players wins a match. The choices are: Credit - Winning a Match awards a Credit. Ticket - Winning a Match awards a Ticket. A.1 17 Extra Ball Ticket The operator can choose whether a Ticket is awarded when the player earns an Extra Ball. The choices are: YES - The player is awarded a Ticket in addition to an Extra Ball. NO - The player is not awarded a Ticket. The ADDAMS FAMILY S.C.E. 1-32 A.1 1 8 Maximum Ticket/Player The operator can choose the amount of Tickets each player can earn. The range of this setting is 00 to 100. A.1 1 9 Match Feature The operator can choose the desired percentage for the Match Feature occurring at the end of the game. The range of this setting is: OFF - Match Feature is not available. 1 -50% - 1% is ‘hard’; 50% is ‘extremely easy’. During the Match Feature the game selects a random two-digit number at the end of the game and compares each players score for an identical two digits in the rightmost two positions. A matching of these two digits results in an award of a Credit or a Ticket. A.1 2 0 Custom Message The operator chooses if a message is displayed during the Attract Mode. The choices are: YES - A message is displayed NO A message is not displayed. A.1 21 Language The operator chooses what language the game uses. The choices are, English, French, or German. A.1 2 2 Clock Style The operator chooses what style of clock the game uses. The choices are A.M./P.M. or 24 Hours. A.1 2 3 Date Style The operator chooses what style of date the game uses. The choices are Month/Date/Year, or Date/Month Year. A.1 2 4 Show Date and Time The operator chooses whether the date and time show in the Attract Mode. The choices are: YES - Show the date, time in status report or in the Attract Mode. NO Do Not show date, time in status report or in the Attract Mode. The ADDAMS FAMILY S.C.E. 1-33 A.1 25 Allow Dim Illumination The operator chooses whether to allow the game program to dim the General Illumination for special effects and during the Attract Mode. The choices are: YES - Dim the General Illumination during the Attract Mode. NO - Do Not dim the General Illumination. A.1 26 Tournament Play The operator chooses whether to equalize Multi-ball and Jackpots during multi- player games, (do not carry over to next player). The choices are: YES - Keep Multi-ball and Jackpots equal. NO - Do Not Keep Multi-ball and Jackpots equal. A.1 27 Euro. Scr. Format The operator chooses whether to have commas or dots between digits when numbers are displayed. The choices are: YES - Dots instead of commas, (example- 1 .000.000). NO - Commas instead of dots, (example- 1, 000, 000). A.1 28 Minimum Volume Control The operator chooses whether the volume can be turned Off. The choices are: YES - Volume can be turned Off. NO - Volume can be turned Down but not Off. A.1 2 9 General Illumination Power Saver This adjustment allows the general illumination and controlled lamps to be dimmed following a time interval after a game is played. Power Saver Level (A.1 30) determines how dim the lamps will get. The use of this feature will substantially increase the life of the lamps. Settings: Off 2-60 Minutes A.1 3 0 Power Saver Level When General Illumination Power Saver (A.1 29) is set to On, this adjustment controls the intensity of the G. I . and controlled lamps once the game has been idle for a specified period of time. Settings: 4-7 The ADDAMS FAMILY S.C.E. 1-34 A.1 31 Ticket Expansion Board When a Ticket Expansion Board is connected, full control of the ticket dispenser is available. This includes a ticket low/error lamp, resume on ticket jam, and manual ticket dispense switch. The choices are: Yes - Ticket Expansion Board is connected. No - Ticket Expansion Board is NOT installed in the game. Press the Escape button to return to the Adjustments Menu. Press the Up button to advance to the next desired Adjustments Group, (or press the Down button to return to a previous group). Press the Enter button to activate. Use the Up or Down button to cycle through the available adjustments. The ADDAMS FAMILY S.C.E. 1-35 A. 2 Feature Adjustments A. 2 01 Extra Ball Percent This is used to enter the desired extra ball percentage. The House and Train Wreck extra balls always remain fixed, and the Bear Kick extra ball threshold will automatically be modified to reach the desired percentage. Range: 15% - 40% Set to "Fixed" to disable the automatic percentaging of the Bear Kick Extra Ball. A. 2 02 Bear Kick Extra Ball 1 This is the number of Bear Kicks that will light the 1st extra ball. The machine will start with this value and modify it as necessary to achieve the percentage specified in A.2 01. To use a fixed level for the 1st extra ball, set A.2 01 to "fixed" and set this level here. Range: OFF, 4-12 A.2 03 Bear Kick Extra Ball 2 This determines whether a 2nd extra ball is available at 50 Bear Kicks. Range: OFF, 30-99 A.2 04 Train Wreck Extra Ball This is the number of train wrecks that will light the Train Wreck extra ball. Setting: On/Off A.2 05 Bear Extra Ball Memory This determines whether extra balls lit from the Bear Kick feature remain in memory from ball to ball. Setting: Yes/No A.2 0 6 House Extra Ball Memory This determines whether extra balls lit from the Mansion feature remain in memory from ball to ball. Setting: Yes/No The ADDAMS FAMILY S.C.E. t-36 A. 2 0 7 Train Extra Ball Memory This determines whether extra balls lit from the Train Wreck feature remain in memory from ball to ball. Setting: Yes/No A. 2 0 8 Last Thing Lock This determines that last multibail in which Thing is allowed to help lock the bails. Range: Off, 1-5 A. 2 0 9 Last Swamp Lock This determines that last multiball in which balls may be locked in the Swamp. Range: 1 - 5 A. 2 1 0 Last Chair Release This determines that last multiball in which multiball may begin from an Electric Chair shot. Range: Off, 0 - 5 A. 2 1 1 Jackpot Carryover When set to "Yes", a player’s uncollected Jackpot will carry over to subsequent multiball. If set to "No" the Jackpot value will reset to 10 Million at the start of each multiball. Anytime the Jackpot is collected, it automatically resets to 10 Million. Setting: Yes/No A. 2 1 2 Million Plus Memory This determines whether the side ramp Million Plus feature carries over from ball to ball or is reset to one million at the start of each ball. Setting: Yes/No A. 2 1 3 Million Plus Maximum This sets the maximum value for the side ramp Million Plus feature. Subsequent shots will award this maximum value without increasing. Range: 5,000,000 - 20,000,000 The ADD AMS FAMILY S.C.E. 1-37 A. 2 1 4 Hurry Up Start This is the starting (maximum) value for the Thing "Hurry Up" quick multiball feature. The award will start at this value and count down to 3,000,000. Range: 10,000,000-20,000,000 A. 2 15 House From Swamp This allows the Mansion awards to be awarded by balls entering the Swamp kickout. Setting: Yes/No A. 2 1 6 Free Thing Lamps This gives each player this many lamps in the T-H-l-N-G spell out at the start of each game. Range: 0 - 5 A. 2 17 Raise Dead Hits This is the number of hits on each bumper required to complete the bumper for the "Raise the Dead" mode. Range: 3 - 9 A. 2 1 8 Train Wreck Hits This is the number of hits required for the 1st Train Wreck. Each subsequent Train Wreck requires 1 additional hit up to a maximum of 6. Range: 2-4 A. 2 1 9 Special Memory This determines the Special (which is lit by the "Tour The Mansion" feature) stays in memory from ball to ball Setting: Yes/No A. 2 2 0 Disable THING Set to "Yes" to stop the operation of the Thing hand. Setting: Yes/No A. 2 21 Disable BOOKCASE Set to "Yes" to stop the operation of the Bookcase. Setting: Yes/No The ADDAMS FAMILY S.C.E. 1-38 A. 2 2 2 Train Wreck Memory This determines whether the Train Wreck progress is maintained ball to ball (yes), or reset every ball (no). A. 2 23 Quick Multiball Memory This determines whether the quick multiball lamp (earned as a Mansion award) carries over from ball to ball Setting: Yes/No A. 2 2 4 Green Lock Lamp Certain prototype games did not have the Green Lock lamp hanging over the "Thing" shot. By setting this adjustment to "NO", the game will use the yellow "Multiball" lamp in its place. Setting: Yes/No A. 2 2 5 Tour the Mansion Extra Ball Memory When an extra ball is lit from "Tour the Mansion", this adjustment determines whether that extra ball is carried over from ball to ball. A. 2 2 9 Gameover Kick Out When set to yes, any locked balls will be kicked out of the lockup at game over. Setting: Yes/No A. 2 3 0 Buy Extra Ball This determines whether each player may buy extra balls for 1 credit at the end of the game. A. 2 31 Max. Buy in Balls This determines the number of extra balls a player is allowed to buy per game Range: 1 - 99 A. 2 3 2 Items In Masion Determines the number of Cousin It's items that will be hidden in the mansion. Range: 1 - 4 Press the Up button to advance to the next desired Adjustment Group, (or press the Down button to return to a previous Adjustment Group). Press the Enter button to activate that group. Press the Up or Down button to cycle through the available adjustments in that group. The ADDAMS FAMILY S.C.E. 1-39 A. 3 Pricing Adjustments A. 3 0 1 Game Pricing (if set to custom, then 02 to 09 are available) The operator chooses the cost for a game from a selection of Standard pricing or by installing Custom pricing. A. 3 0 2 Left Coin Units The operator can specify the number of coin units purchased by a coin passing through the left coin chute. A. 3 03 Center Coin Units The operator can specify the number of coin units purchased by a coin passing through the center coin chute. A. 3 04 Right Coin Units The operator can specify the number of coin units purchased by a coin passing through the right coin chute. A. 3 05 4th Slot Units The operator can specify the number of coin units purchased by a coin passing through the fourth coin chute. A. 3 0 6 Units/Credits The operator defines the number of coin units required to obtain 1 credit. A coin unit counter in the game program totals the number of coin units purchased through all coin chutes prior to each game. If the total number of these coin units exceeds or matches the Unit per Credit value by a multiple (or more, coin units) of the specified Units per Credit value the Credits display shows the proper number of credits. The coin unit counter retains any remaining coin units, until the start of Ball 2; then the coin unit counter is cleared (its contents are zeroed). A. 3 07 Units/Bonus The operator can specify that additional credits are to be indicated in the credits display, when a certain number of coin units are accumulated. A. 3 0 8 Bonus Credits The operator specifies the number of credits that are awarded when the Units/Bonus level is achieved. The ADDAMS FAMILY S.C.E. 1-40 A. 3 0 9 Minimum Units The operator can specify that No credits are to be posted (indicated in the credit display), until the credits unit counter reaches a particular value, by setting this value to 02 (or more). A. 3 1 0 Coin Door Type (if set to custom, then 11 to 15 are available) This adjustment is used to preset adjustments 11 to 15 based on standard coin doors (U.S.A., German, Etc.). A. 3 1 1 Collection Text The operator chooses what coin system is used to display the Earning Audits. A. 3 1 2 Left Slot Value The operator can specify the monetary value of the left coin chute. A. 3 1 3 Center Slot Value The operator can specify the monetary value of the center coin chute. A. 3 1 4 Right Slot Value The operator can specify the monetary value of the right coin chute. A. 3 1 5 4th Slot Value The operator can specify the monetary value of the 4th coin chute. A. 3 1 6 Maximum Credits The operator can specify the maximum number of credits the game can accumulate, either through game play awards or coin purchases. The range of this setting is 5 through 10. Reaching the specified setting prevents the award of any credits. A. 3 1 7 Free Play The operator can specify whether a player can operate the game without a coin (free play) or with a coin. The choices are: NO - A coin is necessary for game play. YES - Game play is free; no coin required. The ADDAMS FAMILY S.C.E. 1-41 A. 3 1 8 Hide Coin Audits The operator chooses whether or not to show the coin audits. The choices are: YES - The coin audits are not displayed. NO - The coin audits are displayed. HIDE NAMES - The coin audit value is shown but not the audit name. A. 3 1 9 1 Coin Buy-in If the game pricing is set to 1 for 50C/2 for $1.00 the operator chooses whether the player is allowed to ‘buy-in’ a subsequent game for 1 coin. The number of games that may be purchased at this cost is determined by the number of players in the previous game; that is, if the previous game had three players, 3 Credits can be purchased at the rate of 1 coin per credit. Note that this is not the same feature that allows the player to buy an extra ball at the end of the game. See A.2 30 “Buy Extra Bair. YES - The player has 10 seconds to buy-in at 1 coin per game. NO - The buy-in feature is disabled. A. 3 20 Base Coin Size This number is used for the ticket per coin calculations. A.3 21 Coin Meter Units It is possible to connect a coin meter to the knocker coil driver which will log all coins through all slots. This adjustment activates the use of the knocker driver for this purpose, and determines the value of each unit on the meter. For example, to show the total amount of money collected as "total quarters", set this adjustment to "0.25". To show the amount of money collected as "total dollars", set this adjustment to "1 .00". Setting this adjustment to anything other than Off establishes the coin unit for a meter attached to the knocker driver, and overrides use of the knocker during awards. The ADDAMS FAMILY S.C.E 1-42 Pricing Table 1/500, 2/750, 341 * 500. 75041.00 1 /3X250 2 USA1 1*0.75 1/500,241 2 USA 2^1 .00 1/500, 341.00 2 USA 341 .00 1/2x250, 2/4x250, 341.00 2 3 ^ 1 00 Coin 1/2x250, 241 .00, 341 .50, €4200 2 USA 642.00 1/2x250, 241.00, 341.50, 542O0 2 USA 542.00 1/3X250, 241 .50, 442.00 2 1/.75, 442.00 1/2x250, 241.00, 441 .50, 642.00 1 - 2 642X» 441 50 1/4x250, 645,00 1/1, 6/5 1/4x250 14100 1/2x5sch, 3/2x10sch 2/5ach, 5/lOsch 1/3x1 OP, 2/50P, 4/El CUSTOM I 02 00 05 00 01 00 01 00 HllHHfBHSig 1/3x1 Fr, 2/5Fr, 5/10Fr , lQ/20Fr 1/2x1 Fr, 3/5Fr, 7/10Fr ,14/20Fr 2 ’ 3 1/5Fr. 3/1 OFr, 7/2x10Fr . 7/20Fr 1 ' 2 ' 3 2/5Fr, 4/10Fr,9/2x10Fr , 9/20Fr 2,3 2/5Fr, 5/1 OFr, 1 1/2x1 OFr , 11/20Fr 2 ' 3 1/5Fr, 3/10Fr,6/20Fr 2,3 1/500L 1/2x5001, 3/4x5001 12 1/600L, 2/1000L 1/100P, 6/500P* 1/25P,5/100P 1/25P, 4/100P 1/2X25P.2/100P 1/2x25P,3/100P 1/1 00** 1/iToken 1/3x1 Kr, 3/5 Kr, 7/10 Kr 1/2x1 Mka, 3/5Mka * 1/3x1Mka, 25Mka 2 Mil ill — i M IT Tl TARIF2 TARIF3 TARIF4 TARIF5 TARIF6 Will? CUSTOM CUSTOM CUSTOM CUSTOM 01 00 04 00 01 04 01 00 01 00 04 00 01 00 01 00 01 00 04 00 02 00 01 00 03 00 12 00 04 00 01 06 NEW ZEALAND 1 NEW ZEALAND 2 l|i n I, | HI nMI U ill 1 ii ■ ungeuy | 10F | lot- | ax- | • | 1/1x20F, 1£x10F, 32x20F iota: l.Tectcxy Default 2. Standard Setting -Chang© by pressing Enter button.” Only if Bill Acceptor and Center Coin Chute are avaiabto. KWimzYl The ADDAMS FAMILY S.C.E. 1-43 Press the Escape button to return to the Adjustment Menu. Press the Up button to advance to the next desired Adjustment Group, (or press the Down button to return to a previous Adjustment Group). Press the Enter button to activate that group. Press the Up or Down button to cycle through the available adjustments in that group. A. 4 H.S.T.D. Adjustments A. 4 01 Highest Scores The operator specifies whether the game is to maintain a record of the four highest scores achieved to date. The choices are: OFF - No high scores are recorded, or displayed. ON - The four highest scores are stored in memory and displayed in the Attract Mode. A.4 02 H.S.T.D. Award The operator chooses the award given for achieving the High Score To Date, or the Champion H.S.T.D.. The choices are a Credit or a Ticket. A.4 0 3 Champion H.S.T.D. The operator chooses whether the “Highest” High Score is displayed in the Attract Mode. This score is not cleared when “High Score Reset Every” occurs. The choices are: ON - The “Highest” High Score is retained in memory and displayed. OFF - The “Highest” High Score is not retained. A.4 0 4 Champion Credits The operator chooses the number of credits or tickets awarded for a Grand Champion Score. The range of this setting is 00 through 10. A.4 0 5 H.S.T.D. 1 Credits The operator selects the number of credits or tickets to be awarded whenever a player exceeds the previous Highest Score. The range of this setting is 00 to 10 . A.4 0 6 H.S.T.D. 2 Credits The operator selects the number of credits or tickets to be awarded whenever a player exceeds the second highest score. The range of this setting is 00 to 10. A.4 07 H.S.T.D. 3 Credits The operator selects the number of credits or tickets to be awarded whenever a player exceeds the third highest score. The range of this setting is 00 to 10. The ADDAMS FAMILY S.C.E. 1-44 A. 4 0 8 H.S.T.D. 4 Credits The operator selects the number of credits or tickets to be awarded whenever a player exceeds the fourth highest score. The range of this setting is 00 to 10. A. 4 0 9 High Score Reset Every The operator can specify that the game will provide an automatic reset of the displayed “Highest scores”, and the number of games to be played before the reset occurs. The values provided upon reset are those selected by the operator in the Back-up High Scores. The range of this setting is OFF (disabled) and 250 to 20, 000. A. 4 1 0 Backup Champion The operator sets the Back-up Grand Champion Score. The range of this setting is 00 through 99, 900, 000. A. 4 11 Backup H.S.T.D. 1 The operator can set the Back-up High Score value. The game automatically restores this value when the High Score Reset Every value is reached. The range of this setting is 00 to 99,900,000. A. 4 12 Backup H.S.T.D. 2 The operator can set the second Back-up High Score value. The game automatically restores this value when the High Score Reset Every value is reached. The range of this setting is 00 to 99,900,000. A. 4 1 3 Backup H.S.T.D. 3 The operator can set the third Back-up High Score value. The game automatically restores this value when the High Score Reset Every value is reached. The range of this setting is 00 to 99,900,000. A. 4 14 Backup H.S.T.D. 4 The operator can set the fourth Back-up High Score value. The game automatically restores this value when the High Score Reset Every value is reached. The range of this setting is 00 to 99,900,000. Press the Up button to advance to the next desired Adjustment Group, (or press the Down button to return to a previous Adjustment Group). Press the Enter button to activate that group. Press the Up or Down button to cycle through the available adjustments in that group. The ADDAMS FAMILY S.C.E. 1-45 A. 5 Printer Adjustments (optional board required) A. 5 01 Column Width The operator chooses the column width to be printed. The range of this setting is 22 through 80. A. 5 0 2 Lines Per Page The operator chooses the amount of lines per page. The range of this setting is 20 through 80. A. 5 03 Pause Every Page The operator chooses whether the printer pauses at the end of a page. The choices are: YES - The printer does pause. NO - The printer doesn’t pause. A. 5 04 Printer Type The operator selects which kind of printer to use. The choices are Parallel, Serial or ADP. A. 5 05 Serial Baud Rate The operator selects which baud rate to use for Serial or ADP communications (bit rate). The choices are 300, 600, 1200, 2400, 4800. or 9600. A. 5 0 6 Serial D.T.R. (Data Terminal Ready) When a Serial Printer is used, this line may be connected to a printer output line signaling that the printer is busy. Normal - Normal D.T.R. signal goes low to indicate the printer is not ready. Inverted = Inverted D.T.R. (busy) signal goes high to indicate printer is not ready. Ignore = D.T.R. signal is ignored. Press the Escape button to return to the Adjustments Menu. Then, either press the Up or Down button to return to a previous Adjustment Menu Group, or press the Escape button again to return to the Main Menu. Once in the Main Menu, either press the Up button to advance to the next menu selection, the Bookkeeping Menu, or press the Down button to to return to a previous Main Menu selection. The ADDAMS FAMILY S.C.E. 1-46 PROBLEM ANALYSIS MESSAGES The WPG game program has the capability to aid the operator and service personnel. At Game Turn-on or after pressing the Begin Test switch, once the game has been operating for an extended period, the display may signal with a message, “Press ENTER for Test Report - . This indicates the game program has detected a possible problem with the game. To obtain details of the problem, open the coin door and press the Begin Test switch. Press the Enter button to begin displaying the message(s). The following messages apply to this game. Check Switch ##. This message indicates that at least one switch was stuck ‘On’ at game turn-on or has NOT been actuated during ball play (for 90 balls or *30 games) by displaying the message “Adjust Switch ##”, listing each problem switch by number. (The game program compensates the game play requirements affected by each disabled switch to allow ‘nearly normal' play. This helps keep the game earning, until the service technician can repair the problem, bringing the game back to its normal good profits!) To verify the problem, refer to the Test Menu text describing Switch Testing, and check each reported switch using applicable switch tests. Always check switch operation using a ball, to simulate game conditions. (Switch problems may often be resolved by adjusting the wire switch actuators, fixing switch circuitry problems, securing loose connectors, etc. Mechanisms using ‘opto switches’ (drop targets, etc.) need to be checked for proper power connections (+12V dc and ground). Pinball Missing. The game normally uses three balls; however, it will operate with one ball. This message announces that a ball is missing or stuck somewhere. When the ball is located, return it to the game via the Outhole. Other possibilities for this problem could be malfunctions of the Ball Trough switches or the Ball Shooter switch. xxxxx Sw. Is Stuck On. This message indicates that a switch, which is not usually On, remains in the On position after the game is switched On. The stuck switch is essential for game play (for example, a coin chute switch, the slam tilt switch, the plumb bob tilt switch), and should be cleared to permit proper game operation. The ADDAMS FAMILY S.C.E. 1-47 Ground Short Row-N, Wht-xxx. Frequent appearance of this message requires activation of the Switch Levels Test to locate the switch causing the “WHT-xxx ROW x SHORT’ message. Possible ‘row short’ causes are: 1) Slam Tilt (or other coin door) switch touching the grounded coin door; 2) A leaf-type, playfield switch touching a grounded part; 3) Players poking metallic objects (wires, coat hangers, etc.) into the game; 4) Switch cable insulation pierced or damaged allowing bare wire contact with a grounded part; 5) All switches in a row closing at the same time (Note: This instance is NOT a switch problem; however, for most games this is a very rare possibility). Factory Settings Restored. Repeated appearance of this message indicates that the CMOS RAM no longer retains any custom Pricing or Game Adjustment settings and has reverted to factory default settings. Generally, the following CPU checks will isolate the cause of the CMOS RAM memory failure. The voltage at pin 28 and pin 26 of U8 should be +5V (game turned On) and at least +4V (game turned Off). When the voltage drops below +4 V, memory reset occurs. Check the batteries and battery holder. Be sure that the batteries are good and that there is no contamination on the battery holder terminals. Turn the game OFF, and use an ohmmeter to check diodes D1 and D2 on the CPU Board. D1 should read 0 ohms when forward-biased and infinite ohms when reverse-biased. D2 should read 15 ohms when forward-biased and infinite ohms when reverse-biased. U6 Checksum Error. The game ROM checksum is invalid. If this occurs replace the game ROM. Time and Date Not Set. The real time clock is not running. If this occurs go to U.4 of the Utilities Menu and set the time and date. CPU L.E.D.'s The CPU has three L.E.D.'s located on the upper left side of the board: D19, D20, and D21. On game power-up D19 and D21 turn on for a moment then, D19 turns off and D20 starts to blink rapidly. D21 remains on. The system has detected a problem if the following happens: CPU Board L.E.D. Error Codes Center L.E.D. blinks one time - ROM Error U6 Center L.E.D. blinks two times - RAM Error U8 Center L.E.D. blinks three times - Custom Chip Failure U9 Sound Board Beep Error Codes Upon Ga me Tu rn-Qn; 1 Beep 2 Beeps 3 Beeps 4 Beeps 5 Beeps Sound Board O.K. U9 Failure (RAM) U18 Failure (ROM) U15 Failure (ROM) U14 Failure (ROM) The ADDAMS FAMILY S.C.E. 1-48 LED List o o o CPU Board CPU Board D19, Blanking D20, Diagnostic D21, +5vdc At Gam© Turn-On = D19 & D21 On, D20 Off During Normal Operation = D19 Off, D20 flashing, D21 On LED 7 o LEDS oo LED 2 LED 1 o F1 15 LED 6 LED 4 O o LED 5 O Fill F1 12 F113 F114 FI 08 FI 07 FI 09 F106 F1 10 Power Driver Board Power Driver Board LED 1, +12vdc, Switch Circuit, Normally On LED 2, High/Low Line Voltage Sensor, Normally On LED 3, High/Low Line Voltage Sensor, Normally Off LED 4, +5vdc, Digital Circuit, Normally On LED 5, +20vdc, Flashlamp Circuit, Normally On LED 6, +18vdc, Lamps Circuit, Normally On LED 7, +12vdc, Power Circuit (Motors, Relays, Etc.), Normally On The ADDAMS FAMILY S.C.E. 1-49 Fuse List Audio Board F501 1 F502 I Dot Matrix Controller Board F602 y F601 n Extra Flipper Supply Board F901 F902 n [ |F115| FI 08) FI 07) F109| Fioe| F110| 1 Fill) F1 12] 1 F113) [ F1 14) ■H 2j 0 r\ 0 ro 8 3 O 4* Power Driver Board Audlc > Board Extra Flipper Supply Board F501 -25V Circuit 3A, S.B. F901 Upper Left Flipper 3A, S.B. F502 +25V Circuit 3A, S.B. F902 Upper Right Flipper 3A, S.B. Dot Matrix Controller Board F601 +80V A.C. 3/8A, S.B. F602 +100VA.C. 3/8A.S.B. Power Driver Board F101 Lower Left Flipper 3A, S.B. F1 12 Solenoid Secondary 7A, S.B. FI 02 Lower Right Flipper 3A, S.B. F1 13 +5V Logic 5A, S.B. FI 03 Solenoids 25-28 3A, S.B. F1 14 +1 8V Lamp Matrix 8 A, N.B. FI 04 Solenoids 9-16 3A, S.B. F1 15 +12V Switch Matrix 3/4 A, S.B. FI 05 Solenoids 1-8 3A, S.B. F1 16 +12V Secondary 3A, S.B. FI 06 G.l. #2 Wht-Vio 5A, S.B. FI 07 G.l. #3 Wht-Yel 5A, S.B. Line -ELUfir Ft 08 G.l. #5 Wht-Gm 5A, S.B. Domestic Game 8A, N.B. FI 09 G.l. #4 Wht-Om 5A, S.B. Foreign Game 4A, S.B. F1 10 G.l. #1 Wht-Bm 5A, S.B. Fill Flasher Secondary 5 A, S.B. The ADDAMS FAMILY S.C.E. 1*50 MAINTENANCE INFORMATION Regular maintenance is essential to a game's continuing contribution to the operator's earnings. LUBRICATION The two main lubrication points of the Ball Shooter Lane Feeder mechanism are the pivots for the arm. Note that the mechanism of other playfield devices are somewhat similar to the Ball Shooter Lane Feeder Device; and have the same lubrication requirements as the Ball Shooter Lane Feeder Device. A switch target grease is satisfactory for these devices. Because of the functional design (arm-actuated via solenoid plunger operation), the pivot points of the Left and Right Kickers ("Slingshots") all require lubrication as a regular servicing procedure. Lubrication to ensure proper operation also applies to the target blades of the Drop Targets. MBI Instrument Grease, also known as Drop Target Switch Lubricant, with a Williams' part number of 20-8886, is a recommended lubricant. SWITCH CONTACTS For proper game operation, switch contacts should be free of dust, dirt, contamination, and corrosion. Blade switch contacts are plated to resist corrosion. Cleaning blade switch contacts requires gentle closing of the contacts on a clean business card or piece of paper, and then pulling the paper about 2 inches, which should restore the clean contact surface. Adjust the switch contacts to a 1/16-inch gap. CLEANING Good game action and extended playfield life are the results of regular playfield cleaning. During each collection stop, the playfield glass should be removed and thoroughly cleaned and the playfield should be wiped off with a clean, lint-free cloth. The game balls should be cleaned and inspected for any chips, nicks, or pits. Replace any damaged balls to prevent playfield damage. Regular, more extensive, playfield cleaning is recommended. However, avoid excessive use of water and caustic or abrasive cleaners because they tend to damage the playfield surface. Playfield wax (or any carnauba based wax), or polish may be used sparingly, to prevent a buildup on the playfield surface. Do not use cleaners containing petroleum distillates on any playfield plastics because they may dissolve the plastic material or damage the artwork. The ADD AMS FAMILY S.C.E. 1-51 Notes... The ADDAMS FAMILY S.C.E. 1-52 Section 2 Game Parts Information Cabinet Assembly Backbox Assembly WPC Audio Board WPC System CPU Board WPC Power Driver Board Dot Matrix Controller Board Flipper Controller Board Major Mechanism Assemblies Upper Playfield Parts Lower Playfield Parts Lamps Switches Solenoids/Flashers The ADDAMS FAMILY S.C.E. 2-1 Backbox Assembly Mem EeH.Mym.btr ELt-agcIpHon Hem EflH.My.mbtr DescrlDtlon 1 . 01-6645 Venting Screen 15. 03-8643 Cloud 2. A-15416 Extra Flipper Supply Board 31-1672- Decal Set Cloud 3. A- 12497 Upper Insert Bd. Hinge Assy. 16. A-13379 Lock & Plate Assembly 4. A- 14092-2 Mounting Plate Assembly 17. A-1 5280 Single Flash lamp Bd. (3 Used) 5. A-12498 Lower Insert Bd. Hinge Assy. 6. A-1 2697-3 Power Driver Assembly ■ Ribbon Cables: 7. A-1 2738-50038 WPC Sound Board 18. 5795-12653-03 Ribbon Cable, 3’ 8. A- 12742-50038 WPC CPU Security Board 19. 5795-13018-00 Ribbon Cable, 22" 9. A-1 4376-50038 Backbox Assembly 20. 5795-10938-14 Ribbon Cable, 14" 10. 01-9047 Insert Stop Bracket 21. 5795-12838-30 Ribbon Cable, 30" 11. A-15212 Speaker / Display Assy. a ) 5555-12924-00 Speaker, 4fl, 15w Tweeter ■ Miscellaneous Parts: b) 5555-12856-00 Speaker, 40, 5-1/4", 25w A-8552-20017 Tempered Backglass Assy. c) 5045-12914-00 Capadtor, lOpfd 50v,±20% 08-7456 Backbox Glass: 2 T x 18-7/8" d) D-12501 7-Lamp Board 31-1357-20017 Screened Translight e) 5901-12784-00 Dot Matrix Display 03-8228-2 Glass Channel Top (1) 12. A-14039 Dot Matrix Contolier Board 03-8228-3 Glass Channel Edge (2) 13. 20017-IN insert Board 03-8229-1 Glass Lift Channel (1) 14. A-15028 Ripper Controller Board The ADDAMS FAMILY S.C.E. 2-2 Cabinet Assembly Item Eafl-Myrnfaw: D.«fidplton Hem Part Hvmltef Dfi&cdptign 1 . A- 16773 Lever Guide Assembly 20. 01-11408 Spacer (2 Used) 2. B-1 2445-4- BR Ball Shooter Assembly, Brass 21. 02-4329 Pivot Nut, 1/2 (2 Used) 3. 20-9663-1 Start Button, Clear 22. 02-4352 Pivot Bushing (2 Used) 4. A-16883-6 Ripper Button - Yellow (2 Used) 23. A-17175-1 Cable & Interlock Switch Assy. 5. A-18203-1 3- Ball Cash box Assembly 24. A- 18524 Switch Button & Cable Assembly 6. * Line Filter Assembly 20-9663-9 Buy-In Button 7. 5610-12835-00 Transformer, 115/230V 25. A-15267 Knocker Assembly 6 . 5555-12920-00 Speaker, 4ft, 6", 25w g. 10. 20-9347 A-14689-1 Toggle Latch Coin Door Interface Bd. ■ Miscellaneous Parts: ii. C-10843-BR Metal Leg Assembly, Brass 06-7028-1 Tempered PlayflekJ Glass, 12. A- 18257 Front Molding Assembly, Brass Wide Body: 23.75* x 43* 13. 20-6502-A Plum Bob 01-10797 PlayflekJ Support Bar, 18* Long 14. A- 15361 Tilt Mechanism Assembly 01-11791 Service Switch Actuator 15. • Cord set 01-12352 Clip Bracket 16. A-17316 Opto Ripper Assembly (2 Used) 08-7377 Leg Leveler Adjuster, 3* 17. 01-10714 Line Cord Cover 20-6500 Steel Ball, 1-1/16* (3) 18. A-12359-3-BR Side Molding, Brass (2 Used) A-17195 Tilt Switch Assy. w/Cable 19. 11-1177 Wood Cabinet 01-901 1-R Backbox Mounting BrkL, Left 01-901 1-L Backbox Mounting BrkL, Right •See Application Chart (p.2-30). The ADDAMS FAMILY S.C.E. 2-3 A-1 2742-50038 WPC CPU Board Assembly Part Number Designator Description P.art Number Designator Description 5010-09034-00 R14-R22, R27-R42, Resistor, 10KQ,i/4w, 5% 5281-09851-00 U5 IC.74LS14. SMT/TRG R86, R90, R94, R98 5281-09867-00 U1.U2.U7 1C, Octal Buffer, 74LS244 5010-09085-00 R1.R2, R4, R96.R97 Resistor, 1 .5KQ, 1/4w, 5% 5281-10182-00 U11.U12, U13, U15 tC, 74LS240 Driver 5010-09314-00 R52, R54, R56, R58, R80, Resistor, 1 .2KO, 1/4w, 5% 5284-12651-00 U21 1C, 4584 R62, R64, R66, R75-R82 5340-13062-00 Ufl IC/RAM 32K x 8 5010-09358-00 R3, R43-R51, R53, R55, Resistor, 1 KQ, 1/4w, 5% 5370-12272-00 U16-U19 1C, LM339, Quad. Comp R57, R59, R61, R63, R65, 5370-12687-00 U10 MC. 34064 Reset Chip R67-R74, R84 5520-1043600 X2 Crystal, 8.0MHz. 5010-09418-00 R5-R8, R12, R13, R87-R89 Resistor, 470Q, 1/4w, 5% 5520-1208400 XI Crystal 32.768 KHz 5010-09534-00 W1.W3.W4.W7 Resistor, 0Q 5551-0982200 LI ILN, 4.7 UH 3A 5010-10258-00 R95, R99 Resistor, .OlpfdO, 1/4w, 5% 5671-1373200 D19-D21 DSPL LED RED 5010-10989-00 R92 Resistor, 470KO. 1/4w, 5% 5700-0898500 U4 Socket, 1C 40 P, .6" 5010-12104-00 R91 Resistor, 22\M, i/4w, 5% 5700-1208800 U0 Socket, 1C 32P, .6" 5019-09362-00 SIP1 SIP, 9R, 10-pln, 4.7KO, 5% 5700-1242400 U9 Socket, 84 Pin PLCC 5040-08986-00 C31 Capacitor, lOOpfd, lOv (±20%) 5791-1085000 J201.J204 Connector, 26- pin Header Str Sq. 5043-08980-00 B Capacitor, .Olpfd, 50v, (+80, -20%) 5791-1086207 J210 Connector, 7-pin Header Str Sq. 5043-09030-00 C27 Capacitor, 0.047pfd, 50v (±20%) 5791-1383008 J212 Connector, 6 pin Header Str Sq. 5043-09065-00 C3-C26 Capacitor, 470pfd, 50v (±20%) 5791-1383009 J208 - J209 Connector, 9-p*n Header Sq. pin 5043-09491-00 C2, C29, C30, C34 Capacitor, 22pM, 1 KV, (±1 0%) 5791-13830-12 J205 Connector, 12-pln Header Sq. pin 5043-09492-00 C28 Capacitor, lOOpfd, 50v, (±10%) 5791-1251600 J202.J211 34 hen 2x17 STR 5043-09845-00 C32.C33 Capacitor, 1KP, 50v, (±20%) A-15814 B1 -B3 Battery Holder "AA' 5070-08919-00 D2 - D18 Diode, 1N4148, 150MA 50461103300 C50 Capacitor, 0.022pf, lOv 5070-09266-00 D1.D2S Diode, 1N5817, 1 .0A. A -5343- 500 38-1 U6 Game PROM Assembly 5160-10269-00 Q1 Transistor, 2N3904, NPN 5410-1242600 U9 W PC-89 ASIC 5162-12422-00 U20 1C, ULN, 2803A 5400-1032000 U4 ICMPU66B09E 5281-09308-00 U3 1C, 74LS245, Octal Bus Tmcv 58800902200 B1 -B3 Battery, Alkaline, 1 .5v ( *AA") 5281-09486-00 Ut4 1C, 74LS374, 8D F/F 56450902500 W11 - W18 Switch Dip 8 Pos The ADDAMS FAMILY S.C.E. 2-4 A-1 2738-50038 WPC Audio Board Assembly PPirtNumbg Das lanatnr Das criodoti Designator OaacripHon 01-9980 Shlsld: Wira Protoctor 50401274000 C9.C11.C30 Capacitor, 220pid.. 50V 4004-01005-06 U1 Mach. Screw, 4-40 * 3/8 50700681900 D5.D6 Dioda. 1N4148 4104-01012-04 U1 Sh. Mach. Scraw, *4x1/4 50700904000 D1-04 Dioda MR501.3.0A 4404-01119-00 U1 Nut. 4-40 SNUT 5260-1049500 U3 Reg. 7912 1.QA - 12 v. 6010-06772-00 R21 Rasistor. 15KO, 1/4w, 8% 52810921000 U22 1C. 74LS04 Ha* INV 5010-1206800 R22.R25 Rasistor. 120KQ, IMw, 5% 52810924000 012 C. 74LS139 2-4 Dac. 601008991-00 RSI Rasistor, 4.7KQ, IMw, 5% 5281-0948800 U284J30 C, 74LS374 B Dual Flpflop 5010-10987-00 R23, R24 Rasiator. 56KO, 1/4w, 5% 52810948700 U6, U23-U25 1C, 74LS74 Dual FlpHop 60100903400 R13. R14. R29-R31, R33, Raaiator, 10KQ, IMw. 5% 52810950000 U31 IC.74LS32 R34. R50, R40R49 52610974500 U26.U27 C, 74LS138 DMLTPX 60100903500 R4 Raaistor, 47KQ, 1/4w, 5% 52810985000 U20 C, 74LS1 1 Trpple AND 60100903600 R35 Raaiator, 10QQ. 1/4w, 5% 5281-1057700 U16 C. 74LS125 OB Bfr 501009134-00 R1.R2.R6.R6.R9. R11.R12 Raaiator, 150KO. 1/4w, 5% 5370-1106600 U10 IC.YM2151 Sound 50100916200 R26.R102 Raaiator. 100KQ, 1/4w, 5% 5371-1106700 U11 C.YM3012D/A 501008774-00 R3. R5. R17, R19 Raaiator. 22K, IMw, 8% 5400-1032000 U13 1C, MPU 68809E 501009269-00 R1S Raaiator, 12KO, IMw, 5% 5284-1265100 U21 1C 4584 501009358-00 R18.R32 Raaiator. 1KQ. 1/4w. 5% 5340-1227800 U9 S/Ram2084 601009416-00 R28, R38, R37, R39R44 Raaiator. 4700, IMw. 5% 53700969100 U17 1C. 56538 CVSD R52.R53, R57 53701226000 U2 1C, 3340 Elac Alton 501009534-00 W3.W5.W7-W10 Raaiator, OQ 53701272800 U1 C. Audio Amp LM1875 5010-10171-00 R38. R56 Raaiator. 56a IMw. 5% 53701273000 U7.U6 1C. Op Arrp TL064 6010-10256-00 R16 Raaiator, 1M. IMw, 5% 63701274200 U32 C, Op Amp TL062 5010-1066000 R7. RIO Raaiator. 62K, IMw, 5% 5371-1272700 U19 Dac A07524 601010989-00 R54. R56, R27 Raaiator, 470K, IMw, 6% 5432-1272600 U5 EE Prom Rot X9603 601012752-00 R20 Raaiator. la IMw, 5% 54801242300 U4 1C. LM7812 60400896000 C3 Capacitor. 100M, 10* (£20%) 54601274300 U33 LM78CB T 0-220 604009332-00 C15.C18.C34.C36.C38 Capacitor. 47jifd.. 25*. Axial 55200902000 XI Crystal, 3.58 MHz. 60401103000 C32.C35 Capacitor, 47|dd., 19r. Rad 5521-1093100 OSC1 Oscillator. 8.0 MHz. 80401272900 C24.C26 Capacitor, 470Cpid., 35*. 55510982200 LI Ind. 4.7UH 3.0A. 60401276000 C22 Capacitor. 22jifd„ 35v, Rad. 57000898500 U13 Sockat. tC 40-pin, .8 6041-09031-00 C26-C29, C37, C46-C48 Capacitor. Ipid. TANT 57000900400 U10 Sockat. C 24-pin, .0" 50410924300 C20.C21 Capacitor, tOjdd. TANT 57000900600 U11 Sockat, 1C 16-pin, J3T 50430896000 C41-C44, B(14) Capacitor. .01 M. 50». (+80, -20) A- 5343-50038-3 U1S C. Audio ROM 60430699600 C1.C2 Capacitor, .1|ild., 50*. 10% A-5343-50038-4 U18 C, Audio ROM 6048-11027-00 C8, CIO Capacitor, 33pM., 50v, 10% 67001208800 Ut Sockat, 1C 32-pin (U18) 50401102800 C45 Capacitor. 22pM., 60V, Axial 6705-1275500 Haatsink 52996-220 80401102900 C33.C49 Capacitor, lOOpfd.. 50r 5731-1036800 F501.F5G2 Fuse, 3A, S-S, 260* 60401103000 C12 Capacitor, 47Qpfd., 50v 5733-1206001 Fusa Hoktor (F501, F5Q2) 50401 103100 Cl 9, C31 Capacitor, .OOljito., 50*. 10% 5791-1066204 J504.JS06 Connector, 4-pin Itoadar Sq. .156 50401106500 C13 Capacitor, .tXK^dd., 50v, 10%, Ax. 5791-1088206 J502 Connaotor, 6-pin Haadsr Sq. .166 604011072-00 C39.C40 Capacitor, ,0033pM. 5791-1086207 J501 Connactor, 7 -pin Haadsr Sq. .156 50401203000 C23 Capacitor. -22(dd_ lOv, Ceramic 5791-1246203 J509 Connaotor, 3-pin Haadar Sq. .100 50401274000 C4.C6 Capacitor. ISOCpM., 50V, 10% 5791-1246204 J508 Connactor, 4-pin Itoadar Sq. .100 80401274000 C5.C7 Capacitor, 330pfd., 60V 5791-1251800 J506 34 Han 2x17 STR The ADDAMS FAMILY 2-5 A-15028 Flipper Controller Assembly Part Number 01*10572 20-9684 4006-01003-00 4406-0 1 1 28-00 5010-09034-00 5010-09358-00 5010-09361-00 5010-09416-00 5010-09534-00 5010- 10171-00 5011- 12956-00 5040-08986-00 JBU2 3B01 OOOOOOOOOJifOOO o o o o - DUD - -QD- - TrsT - TrTT - Ptilgnttoi Description P>rtNvmfrgr Dcstanator Pwcrlpton Q1-Q4 Q5-Q12 Q1-Q4 Q1-Q4 R37 - R44, R53 R22, R24, R26, R28, R30, R32, R34, R36, R45 - R52 R1-R4 R21, R23, R25, R27, R29, R31, R33, R35 W3, W4 R13-R20 R5-R12 Cl Heatsink Fastener Snap Mach. Screw, 6-32 Nut 6-32 KEPS Resistor, lOKft, 1/4w, 5% Resistor, IKft, 1/4w, 5% Resistor, 220ft, 1/2w, 5% Resistor, 470ft, 1/4w, 5% Resistor, Oft Resistor, 56ft, 1/4w, 5% Resistor, 2.7Kft, 1w. 5% Capacitor, 100M, lOv 5043-08980-00 B 5070-09054-00 D1 - D16 5162-12635-00 Q5-Q12 5190-09016-00 Q13-Q20 5191-12179-00 Q1-Q4 5315-12009-00 U2 5315-12031-00 U5 5315-12812-00 U1 5315-12951-00 U3 5370-12272-00 U4. U6 5791-10862-04 J901 5791-10862-05 J804 5791-10862-13 J802 5791-12461-06 J805, J806 5791-12516-00 J0O3 Capacitor, .01 pF, 50v Diodel N4004 Transistor TIP 102 NPN Transistor 2N4403 PNP Transistor TIP36C PNP 1C 74HCT374 1C 74HCT244 1C 74HCT138 1C 74HCT00 1C LM339 QUAD COMP Connector, 4-pin Header Sq. Connector, 5-pin Headem Sq. Connector, 13-pin Header Sq. Connector, Str Sq. Pin Header 34 HEN 2x17 STR The ADDAMS FAMILY S.C.E. 2-6 A-1 4039 Dot Matrix Controller Assembly Put Number CKt PttlBfWtaf P— crlrttan Part Numb* Ckt Designator Qatfirirtten 5010-08991-00 R1 Resistor, 4.7KQ, 1/4w, 5% 5311-10947-00 U9 IC, 74HC125 5010-09224-00 RIO Resistor, 2700, 1/4w, 5% 5311-10951-00 U10, U11 1C. 74HC161 5010-12832-00 R3, R6, R12, R13 Resistor, 47KO, 1/2w, 5% 5311-10977-00 U6 IC, 74HC04 5010-12841-00 R4.R5 Resistor, 1 200, 1/2w, 5% 5311-12817-00 U29 IC, 74HC165 5012-12830-00 R9 Resistor, 1 0KO, 5w, 5% 5311-1281900 U21 IC.74HC888 5012-12842-00 R11 Resistor, 120O,5w,5% 5311-12820-00 U23 IC.74HC27 5012-12843-00 R8 Resistor, 4.7K, 5w, 5% 5311-12822-00 U13-U15 IC, 74HC193 5010-10171-00 R7 Resistor. 560, 1/4w, 5% 5315-1200900 U22 IC, 74HCT374 5040-08986-00 C3 Capacitor, lOOpJd., lOv, (±20%) 5315-12812-00 U1.U2.U30 IC, 74HCT138 5040-12324-00 C4.C7 Capacitor, iSOpfd., 160v, (±50%) 5281-0930600 U28 IC, 74HCT245 5043-08980-00 BYPASS Capacitor, .Oljifd., 50v, (+80, -20%) 5315-12815-00 U6.U34 IC, 74HCT08 5043-09072-00 C6, C9, CIO Capacitor, .Iptd., SOOv, (+80, -20%) 5315-1281600 U19 IC, 74HCT32 5043-09845-00 C1.C2. C11 Capacitor, 1KP, 50v, (±20%) 5315-12821-00 U7 IC, 74HCT240 5043-09492-00 C5.C8 Capacitor, 100P, 50v, (±10%) 5340-1227800 U24 S/RAM 2064 150NS 5070-09054-00 D7 Diode, 1N4004, 1.QA. 5551-0982200 LI IND 4.7pH, 3.0A. 5075-12824-00 D6.D8 Zener, 1N4742A, 12v 5671-1373200 DIO Display LED Red 5075-1282300 D4.05 Zener, 1N4758A,56r 57050919900 03,06,07 Heatsink 60308 5075-1282600 D3 Zener. 1N4759A.62V 5731-1232800 F601.F602 Fuse, 3/8A..SB, 250v 5100-1283300 BR1.8R2 Bridge, 400v, 1A. 5733-1206000 Fuse Holder (F601.F602) 5160-1026900 Q1 Transistor, 2N3904 NPN 5791-1085000 J602 Connector, 26 pin STR Sq. 5164-0905600 02,010 Transistor, MPSD02, NPN 5791-1086205 J605 Connector, 5- pin Header Si 5164-1215400 03, Q7 Transistor, MJE1 5030 NPN 5791-1086207 J606 Connector, 7-pln Header Si 5194-0905500 04,05 Transistor, MPSD52 PNP 5791-1086208 J604 Connector, 6 pin Header S 5194-1215500 06 Transistor. MJ El 5031 PNP 5791*1251600 J601 34 Hen 17x2 STR 52810973800 U16, U25 - U27 1C, 74LS157 5791-1282700 J603 14 Hen 7x2 STR 5281-1003300 113 IC.74LS30 50100903600 R14-R23 Resistor, 100Q, 1/4w, 5% 5281-1004300 U31 - U33, U35 1C, 74LS175 40060100306 03, 06,07 Mach. Screw, 632 x 3/8 5311-1094600 U4, US, U17, U18, U20 1C, 74HC74 44060112800 03. 06, 07 Nut, 632 KEPS The ADDAMS FAMILY S.C.E. 2-7 A-1 2697-3 WPC Power Driver Assembly ■firtNignfetf 4006-01005-06 4406-01126-00 4004-0100506 4404-01116-00 5010-08861-00 5010-06981-00 601006982-00 5010-08993-00 5010-08997-00 501008996-00 501009034-00 5010-0906500 501009066-00 50100922400 601009314-00 50100932400 501009356-00 501009361-00 50100941600 50100953400 5010-1107900 5010-1242700 5012-1263200 6019-1014300 50400898600 50400942100 50400953700 Ckt Daatanatar 01,02 01,02 01 0, Q12. 014, 018.018 010.012,014.016, 018 R260 R9, R12.R15R1B, R21, R23, R27. R31. R35, R30. R43, R47, R51, R55, R56, R63, R67, R71. R75. R79, R83, R87, R91, R96. R90. R126, R128, R130, R132. R134, R136, R138, R140, R2Z7 R8, R11.R14, R17.R20. R177, R179, R181, R163, R185.R187. R169, R191 R25, R29, R33. R37, R41. R45, R4B. R53, R57, R61, R65.R69, R73.R77.R81, R85, R89, R93.R97.R101. R103.R108, R109, R112, R115.R118, R121.R124 R24. R28, R32, R36, R40. R44. R48, R52. R56, R80, R84. R68, R72, R76, R80, R84. R88, R92, R96. R100. R102, R1O6.R1O0. R111. R114, R1 17, R120.R123, R195 R155, R157, R159, R161, R165, R167, R188.R171 R3. R4. R6, R 142- R 149, R197, R196 R194, R196, R2S1, R253- R257 R2S2 R1.R2, R192.R201, R205, R206 R176, R178. R180, R182 R184, R186.R188. R190 R206 R154, R156, R158.R180, R164. R108, R168, R170. R162, R193. R199.R200 R250 R104, R107, R110, Rl 13 R118. R119.R122.R126 R22, R26, R30, R34. R38. R42 R46. R50, R64. R56, R62, R88, R70. R74, R78, R82 R86. R90. R94, R96, R127. R129, R131, R133. R136, R137.R139.R141 W1.W2 R7, RIO, R13, R16, R19 R150-R153, R172-R175 R224 SRI C4 C2 C8 Deecriodon Mach. Screw, 6-32 x 3/8 Nut. 6-32 KEP8 Mach. Screw. 4-40 x 3/8 Nut, 4-40 SNUT Reaiator, 10KO, 1/2w, 5% Resistor, 4.7KQ, 14w, 5% Realtor, 5600, IMw, 5% Resistor, 680, 1/4w, 5% Reaiator, 2.7KO, 1/4w. 5% Resistor. 22KQ, IMw, 5% Resistor. 10KO. IMw. 5% Resistor, 1.5KO. IMw, 6% Resistor, 6.8KO, IMw. 5% Resaislor, 2700, IMw. 8% Resistor, 12KQ. IMw. 5% Reebtor, Z7KQ. IMw. 5% Resistor, 1KQ, 1/4w, 5% Resistor. 2200 . IMw. 5% Resistor. 4700, IMw. 5% Resistor. OQ Resistor, 510, IMw, 5% Resistor. 220. 1w, 5% Resistor, .120, 10w. 5% SfP.flR. 10 pin, 4700 5% Capacitor. IOOjjM, 10v (±20%) Capacitor. lOOpW. 25v (*50, -10%) Capacitor. lOOpM. lOOv {±20%) Part Ihanh— art Designator Description 5040-12313-00 C5.C8. C7, Clt, C30 Capacitor, IS.OOOpfd, 2Sv (±20%) 5043-08980-00 B-BYPASS Capacitor. .01 pM, 50 v (+80, -20%) 5043-06996-00 C13-C20, C31 Capacitor. .Ipto, SO* {±20%) 5043-09845-00 C1.C12 Capacitor. I.OOOpW, 60* (±20%) 5046-10994-00 C3 Capacitor, .33pJd, 50v (±20%) Ax. 50700891900 D33.D34 Oioda, 1N4148, ISOM A. 507009054-00 D1-D3. D5-D12, D1 7-032. D3B Oioda, 1N4004, 1JDA. 5100-0969000 BR1-BR6 Bridge Rectifier, 35A., 200v 5131-1272500 Q10.Q12.QU.Oie.Q18 Triac, BT138E 5162-1242200 U19 1C. ULN 2803 5162-1263500 020, Q22. 024. 026, 028 030, Q32, 034, 036, 038. 040. 042, 044, 046, 046. 050, 052. 054. 056,068. 063.065.067.069.075, 077. Q79. 081, 083 - 090 Transbtor. TIP 102 5194-09055-00 09.011.013.015.017, Q19. Q21, 023.025,027. 029. Q31, 033, 035, 037, 039, 041. 043, 045, 047. 049. 051, 053. 055,057, 059-062, 071-074 Transistor, 2N5401 PNP 5191-1217900 064. 066. 068, 070. Q76 078. 080, 082 Transistor. T1P36CPNP 5192-1242600 091-098 Transistor. TIP 107 5260-1263400 Q1 Reg LM 323 5v 5281-0948600 U1-U5, U18 C, 74LS374 8 Dual 0 FTpflcp 528109487-00 U10-U13 C, 74LS74 Dual □ (Ipflop 5281-1018200 U9 C. 74LS240, UDrvr 5370-12272-00 U6. U15, U16 1C, LM339 Quad. Corpp 5460-1242300 02 C, LM 7812 5671-1373200 LED1-LED7 Display LEO Rad 57010965200 01 Thermal Pad TO-3 57050919900 02 Haataink, <60306 5705-1263700 Ol Heatsink 5054 5705-1263800 010.012. 014,018. 018 Heatsink 52968 5733-1206001 Fuse Holder. FI 01 -F1 18 5791-1066203 J106.J119.J138 Connector, 3-pin Header STR Sq. 5791-10662-04 J103, J116-J118 Connector, 4-pin Haadar STR Sa. 5791-1066206 J112.J104-J106.J123.J124. Connector, 5-pin Header STR Sq. J128.J129.J131.J132 6791-10662-06 J107 Connector, 6?in Header STR Sq. 5791-1086207 J101.J109.J114 Connector, 7-pin Haadar STR Sq. 5791-1066209 J102.J122.J12S, J127.J130.J137.J138 Connector, 9?in Haadar STR Sq. 5791-10862-11 Jt20, J121 Connector, 11-pin Haadar STR Sq. 5791-10862-12 J11S Connector. 12-pin Header STR Sq. 5791-10062-13 J126 Connector, 13pin Header STR Sq. 5791-1383006 Jill Connector. 5-pin Header STR Sq. 5791-1383009 J133-J136 Connector. 9?in Header STR Sq. 5791-1251600 J113 34 HEN 2*17 STR 58240924600 TP 1 -TPS Teet Point <1502-1 50410916300 Cfl Capacitor, 2^dd TANT 57300907100 FTH Fuse, BA, 32* 57310943200 F1 12 Fuse, S-B, 7A., 250* 57310965100 F108 - Fill, F113 Fuse, S-B, 5A., 260* 5731-1035600 F101-F106. F116 Fuse, S-8, 3A., 250* 57300979700 F1 16 Fuse. S-B, 3IAK. 250u 5705-1269600 Heatsink <82365 40100100600 Mach. Scraw, 10-32 x 5/8 The ADDAMS FAMILY S.C.E. 2-8 A-1 2697-3 WPC Power Driver Assembly The ADDAMS FAMILY S.C.E. 2-9 A-15416 A-1 4689-1 Extra Flipper Supply Board WPC Coin Door Interface Board o •E S 2 % & $ 5T b •" *> ta w * « tr> £ ill - o. S cl o. 3 O 6 5-cJ> uS 3^ ® *“ *" C! ® z 1 1 5 5 « | ®* 1 I § £ 3 ;§ luiiii »«. o n n «• S' * 5 w M 8582288 » 4 CO CNI CVI C\J 4 uS 4 4 4 4 6 o s s s s 5 9) U) ID to IO A The ADDAMS FAMILY S.C.E. 2-10 A-15340 A-15139 Motor EMI Board High Power Board A-15285 C-13940 2-Opto Switch Assembly 5-Switch & Diode Board k. 1- The ADDAMS FAMILY S.C.E. 2-12 A-15576 A-17316 7-Switch Opto PCB Assembly Flipper Opto PCB Assembly The ADDAMS FAMILY S.C.E. 2-13 A-1 5849-R-6 Flipper Assembly - Lower Right A-1 5849-L-6 Flipper Assembly - Lower Left Hem Part Number 1. B-13104-R B-13104-L 2. SW-1A-194 3. 4701-00002-00 4. 4105-01019-10 5. 4008-01079-05 6. 4701-00003-00 7. 01-9375 8. 20-6516 9. 4010-01066-06 10. 4701-00004-00 11. A-1 2390 12. FL-15411 a) 03-7066-5 13. 01-7695 14. 4006-01017-04 15. 10-364 Description Flipper Base Assy., Right Flipper Base Assy., Left Switch Assembly Lockwasher, #6 Split Sh. Metal Screw, #5 x 5/8 P-RH-A Mach. Screw, 8-32 x 5/16 H-SOC Lockwasher, #8 Split Switch Mounting Bracket Speednut, Tinnerman Cap Screw, 1 0-32 x 3/8, SH Lockwasher, #10 Split Flipper Stop Assembly Flipper Coil (Orange) Coll Tubing Solenoid Bracket Mach. Screw, 6-32 x 1/4 P-RH-S Spring Item Part Number 16. A-1 5848-R A-15848-L a) A-1 7050-R A-17050-L b) A-1 5847 c) 02-4676 02-3905 oncOii^ CMC iiimn "[[ ~[rrm muz n 1 imj R =u> Q- LJ 5mmr_ Inn rr rnimim ] t=oo® d»6= iiiimn 02-4003 02-4036-1 02-4056 02-4057 02-4177 02-4342-1 02-4423-1 02-4424-1 02-4425-1 02-4426-1 DwriPtten Spring Poet Bumper Post #S WS Bumper Poet 8-32 MS Bumper Post Bumper Post Bumper Post, 2-3/16* Bumper Post 8-32x15/32* Bumper Post Double Bumper Post: 2-21/32* Post 6-32/8-32 2-1/32* Post 8-32/ #8-32 2-3/8* Post #6-32/8 1-29/32* The ADDAMS FAMILY S.C.E. 2-36 Metal Plastic Post8 (Continued) D to Part Number PMcfflrtton 02-4434 Post, #8x1' 02-4435 Post, #8x1-3/16' 02-4436-5 02-4436-7 02-4436-15 F-F Spacer, 1/4x2.83' F-F Spacer, IMxl-l/T F-F Spacer, 1/4x1-7/16' 02-4493 Double Bumper Post (Hex) 03-8247-13 Double Star Post, Clear 03-B319-9 Star Post #8 The ADDAMS FAMILY S.C.E. 2-37 UPPER PLAYFIELD PARTS Item Part Number Description 1 20-9250-6 Ripper & Shaft, Yellow (3) 43 A-15249 Ball Guide Assembly 2 A-15252-L Ripper Bail Guide Assy. 44 A-8039-3 Ball Release Assembly 3 12-6466-5 Guide Wire, 1 1/4" 4 12-6466-6 Guide Wire, 1 1/2" 5 A-15239 Ball Guide Assembly Not Shown: 6 20-9264-6 Small Ripper & Shaft A-1 3204-50038 Bottom Arch Assembly 7 A-15199 Opto Ball Guide Assy. 12-6842-1 Wire Fence Brass 8 B-1 1696-1 Standup Target, Blue 31-1008-50038 Bottom Arch Brass 9 A-15197 Opto Ball Guide Assy. A-1 3769-50038 •Screened Playfield 10 B-9414-3 Jet Bumper Assembly A-1 5369-1 Playfield Plastic Assy. 03-8254-8 Jet Bumper Cap, Amber A-1 5369-2 Playfield Plastic Assy. 11 A-15258 Chair Bracket Assembly A-1 5369-3 Playfield Plastic Assy. 03-8647 Electric Chair A-1 5369-4 Playfield Plastic Assy. 24-8768 #555 Bulb (2) A-1 5369-5 Playfield Plastic Assy. 03-8063-4 Lamp Sleeve, Red A-1 5369-6 Playfield Plastic Assy. 03-8063-6 Lamp Sleeve, Yellow A-15375 Cloud Assembly 12 B-9414-3 Jet Bumper Assembly A-8645 Wire Form & Bracket 03-8254-16 Jet Bumper Cap, Yellow B-8623 Guide & Baffle Assy. 13 B-9414-3 Jet Bumper Assembly C-8235 Ball Runway Assy. 03-8254-28 Jet Bumper Cap, Gold 01-3569-1 Ball Return Runway 14 B-1 1696-4 Standup Target, Red (2) 01-5575 Bottom Arch Mtg. Brkt. 15 B-1 25 83-4 Oblong Target, Red (2) 01-8419 Holdown Bracket (2) 16 B-9414-3 Jet Bumper Assembly 03-7960-20017-1 Full Playfield Mylar 03-8651-13 Jet Bumper Cap, Clear 03-7960-20017-2 Jet Area Mylar 17 B-9414-3 Jet Bumper Assembly 03-7960-20017-3 Drop Area Mylar 03-8254-9 Jet Bumper Cap, Red 20-6500 1 1/16 Steel Ball 18 A-15039 Diverter Assembly 31-1664-1 thru 41 Playfield Plastics 19 B-1 2583-1 Oblong Target, Blue 20 A-15246 Ball Guide Assembly 21 A-15241 Ball Guide Assembly 22 A- 15244 Ball Guide Assembly 23 B-1 1696-5 Standup Target, White * The ADDAMS FAMILY Special Collectors 24 A-15374 Dampening Bracket Edition playfield has a special hardcoat surface 25 03-8581-1 Box Base and does not require a full mylar. However, 03-8582-1 Box Cover mylars can be purchased through your local 01-10654 Box Retaining Brkt. Bally Distributor. 26 A-15247 Bali Guide Assembly 27 A- 15243 Ball Guide Assembly 28 12-7026 Guide Bar Wire 29 A- 15240 Ball Guide Assembly 30 01-10454 Deflector Bracket 31 A-15251 Bali Guide Assembly 32 A-14974 Ball Guide, Shooter Ramp 33 A- 14970-1 Bookcase Assembly 34 A- 15248 Ball Guide Assembly 35 A-15242 Ball Guide Assembly 36 A-15250 Ball Guide Assembly 37 B-1 1696-1 5 Standup Target, Orange (3) 38 A-14196 Shooter Gate Assembly 39 A- 15245 Ball Guide Assembly 40 12-6466-12 Guide Wire, 3" 41 A-15252-R Flipper Ball Guide Assy. 42 01-10621 Strike Plate 03-8633 Level Mounting Bracket 20-9691 Level The ADDAMS FAMILY S.C.E. 2-38 PLAYFIELD PARTS LOCATIONS (UPPER) The ADDAMS FAMILY S.C.E. 2-39 LOWER PLAYFIELD PARTS Item Part Description Number 1 C-13940 5 Switch & Diode Assy. 2 A-1 4977 7 Opto PCB Switch Assy. 3 01-10427 Diverter Support Bracket A-1 41 85 Drive Arm Assembly A-1 5040 Diverter Assembly A-1 3278 Plunger Assembly 10-437 Kicker Spring, Heavy 4 A-9415-2 Jet Bumper Coil Assy. (5) B-1 2030-2 Switch & Diode Assy. (5) A-1 2753-2 Lug & Diode Assembly (5) 5 A-1 4962 Loop Assembly 6 A-15115 Kicker Assembly 7 A-15849-L-1 Flipper Assembly 8 01-9510 Post Adj. Plate #8 (2) 9 A-14369-L Coil & Bracket Assy. B-8284-1 Kicker Count Switch Assy. B-1 2665 Nylon Kicker Assembly 10-128 Spring 10 A-15849-L-4 Flipper Assembly 11 A-15139 Hi-Powered PCB Assy. 12 B-8925 Micro Switch Plate Assy. 13 B-9362-L-2 Coil & Bracket Assy. 10-128 Spring C-9638 Out hole Eject Assy. 14 A- 1 5849- R-4 Flipper Assembly 15 A-14369-L Coil & Bracket Assy. A-1 1539-1 Kicker Switch Assy. B-1 2665 Nylon Kicker Assembly 10-128 Spring 16 A-15367 Knockoff Assembly 17 A-14107 Kicker Assembly 18 A-1 4964 Lock-up Loop Assembly 19 20-9247 (3) Coil Magnet 20 A-1 5257 (3) Brkt. & Pole Piece Assy. 21 01-10446 Swamp Bracket 22 A-15849-R Flipper Assembly 23 A-15070 Chute Ramp Assy. 24 A-1 5200 Kickout Assembly 25 A-1 5368 Eject Assembly A-9381-R Switch & Bracket Assy. 26 A-14711 Hand Drive Assembly 27 A-1 4703 Box Assembly 28 A-1 4970-1 Bookcase Assembly Not Shown: A-1 4632-3 3/4" Mtg. Brkt. Clamp Assy. A-1 4632-4 1“ Mtg. Brict. Clamp Assy. A-1 5542 Motor EMI Board 01-8726-L-1 Playfieid Holder Brkt., Left 01-8726-R-1 Playfieid Holder Brkt., Right 5731 -09651-00 Fuse 5733-10702-01 Fuse Holder Underside of Playfieid, Viewed in Raised Position The ADDAMS FAMILY S.C.E. 2-40 SWITCH LOCATIONS Switch Switch Item Number A— v. PeecriBtioo 11-12 — 20-9663-9 Buy-in 13 — 20-9663-1 Start Button 14 — 20-6502- A •Plumb Bob T» 15 5647-09957-00 8-8925 Left Trough 16 5647-09957-00 8-8925 Center Trough 17 5647-12693-06 A-11680 Right Trough 18 5647-12133-12 A-10417 Outhote 21 — 27-1066 •Slam Tilt 22 — A-8630 •Coin Door Closed 23 — Not Used •Ticket Opto. 24 — A-8630 'Always Closed 25 5647-12693-19 A-12688 Right Ripper Lane 26 5647-12693-19 A- 12688 Right Outiane 27 5647-12693-04 A-11619 Bal Shooter 28 — — Not Used 31 SW-11A-37 B-12030-2 Upper Left Jet 32 SW-11A-37 B-12030-2 Upper Right Jet 33 SW-11A-37 B-12030-2 Center Left Jet 34 SW-11A-37 B-12030-2 Center Right Jet 35 SW-11A-37 B-12030-2 Lower Jet 36 SW-1A-114 B-8284-1 Left Slingshot 37 SW-1A-120 A-11539-1 Right Slingshot 38 5647-12693-19 A-12688 Upper Left Loop 41 — B-1 1696-1 Grave "G" 42 — B- 11696-1 Grave *R‘ 43 5647-12693-25 A-14962 tChair Kickout 44a — B-1 1696-4 Cousin H (2) b B-12583-4 (2) 45 — B-11696-15 Lower Swamp M HI ion 46 — — Not Used 47 ~ B-11696-15 Center Swamp MiBon 48 ~ B-11696-15 Upper Swamp MIHon 51 5647-12693-19 A-15372 Shooter Lane 52 — — Not Used 53 — A-15017/A-15018 Bookcase Opto 1 54 A-15017/A-15018 Bookcase Opto 2 55 — A-1 501 7/A-1 5018 Bookcase Opto 3 56 — A-15017/A-15018 Bookcase Opto 4 57 — A-16908/A-16909 Bumper Lane Opto 58 5647-12693-21 A-1 4972 Right Ramp Exit 61 5647-12693-11 A-14492 Left Ramp Enter 62 — B-1 1696-5 Train Wreck 63 5647-12693-19 A-12688 Thing Eject Lane 64 5647-12693-11 A- 13627-2 Right Ramp Enter 65 5647-12693-21 A-15047 Right Ramp Top 66. 5647-12093-21 A-1 5047 Left Ramp Top 67 5647-12693-19 A-12688 Upper Right Loop 68 5647-12693-08 A-1 5070 Vault 71 5647-12693-25 A-1 4964 f Swamp Lock Upper 72 5647-12693-25 A-1 4964 fSwamp Lock Center 73 5647-12693-25 A-14984 t Swamp Lock Lower 74 5647-12693-25 A- 14964 tLockup Kickout 75 5647-12693-19 A-12688 Left Outiane 76 5647-12693-19 A-12688 Left Ripper Lane 2 77 5647-12693-25 A-15200 t Thing Kickout 78 5647-12603-19 A-12688 Left Ripper Lane 1 81 5647-12693-08 A-14970-1 fBookcase Open 82 5647-12693-08 A-14970-1 tBookcase Closed 83 — — Not Used 84 — A15285 t Thing Down Opto 85 A-1 5285 fThlng Up Opto 86 — B-1 2583-1 GRAVE “A" 87 5647-12133-11 A-9081-R Thing Eject Hole 88 — — Not Used ® o © * Not shown. f Located on underside of playfield. The ADDAMS FAMILY S.C.E. 2-41 LAMP LOCATIONS Item Bulb Lamp Ns* Hfii Ai XL No. Description 11 24-8768 A-15114 Thing Multkall #555 12 24-8768 A-15114 Extra Ball #555 13 24-8768 A-15114 Jackpot #555 (2) 14 24-6549 A-11754 Grave “A" #44 15 24-6549 A-11754 Stars #44 16 24-6549 A-11754 Super Jackpot #44 17 24-6549 A-11754 Grave "V #44 18 24-6549 A-11271 Upper Swamp Million #44 21 24-8768 A-11199 Upper Left Jet #555 22 24-8768 A-11199 Upper Right Jet #555 23 24-8768 A-11199 Center Loft Jet #555 24 24-8768 A-11199 Center Right Jet #555 25 24-8768 A-11199 Lower Jet #555 26 24-8768 A-15113 Cousin It #555 (2) 27 24-8768 A-15113 2 Bear Kicks #555 28 24-8768 A-15113 Thing Ops #555 31 24-8768 A-15112 G-R-E-E-O “G" #555 32 24-8768 A-15112 G-R-E-E-D *R" #555 33 24-8768 A-15112 G-R-E-E-D 'EM #555 34 24-8768 A-15112 G-R-E-E-D ’E*-2 #555 35 24-8768 A-15112 G-R-E-E-D "D" #556 36 24-8768 A-15111 5X Graveyard #555 37 24-8768 A-15111 Center Swamp Milion #555 38 24-8768 A-15111 Lower Swamp Milfion #555 41 - Not Used 42 24-8549 A-11271 Advance X #44 43 24-8549 A-11754 Grave “G" #44 44 24-8549 A-11271 Grave "R" #44 45 24-8549 A-11271 The Mamushka #44 46 24-8549 A-11271 Swamp Lock #44 47 24-8768 — Electric Chair Red #555 48 24-6549 A-11271 Grave "E“ #44 51 24-8768 A-15110 Thing #555 52 24-8768 A-15110 Raise The Dead #555 53 24-8768 A-15110 Lie Extra Ball #555 54 24-8768 A-15110 House 6 Milion #555 55 24-8768 A-15110 Quick Multiball #555 Fester's 56 24-8768 A-15110 Tunnel Hunt #555 57 24-8768 A-15110 House Seance #555 58 24-8768 A-15110 Hit Cousin It #555 61 24-6549 A-11271 Left Special #44 62 24-8549 A-11271 Lie Thing Hips 1 #44 63 24-6549 A-11271 Lie 2 Bear Kicks #44 64 24-8768 — Electric Chair Yellow #555 65 24-6549 A-11271 House ’?’ #44 66 24-6549 A-11754 House 9 Milion #44 67 24-8768 A-15110 Graveyard At Max #555 68 24-8768 A-15110 House 3 Milion #555 71 24-6549 A-11271 Lie Advance X #44 72 24-8549 A-11271 Right Special #44 73 24-8549 A-11754 Shoot Again #44 74 24-8768 A-12887-B Vault Green #555 75 24-8768 A-12887-B Vault Red #555 76 — — Not Used 77 24-8768 - Thing Yellow #555 78 24-8768 — Thing Green #555 81 24-8768 D-12501 ’Thing* — -1 #555 82 24-8768 D-12501 ’Thing* T #555 83 24-8768 D-12501 ’Thing* ’H“ #555 84 24-8768 D-12501 Thing’ T #555 85 24-8768 D-12501 ’Thing* ’N* #555 86 24-8768 D-12501 ’Thing* "G" #555 87 24-8768 D-12501 ’Thing’ ~*-2 #556 88 - 20-9663-1 Credi Button © © © © © © © * Located In Speaker Panel The ADDAMS FAMILY S.C.E. 2-42 SOLENOID/FLASHER LOCATIONS Hem Coil/Flashet As sv. No, Description Numfror 01 AE-26-1200 A-15115 tChair Kickout 02 AE-23-800 A-15267 HThing Knocker 03 AE-26-1500 A-15040 Ramp Diverter 04 AE-26-1200 B-9362-L-2 Ball Release 05 AE-27-1200 A-8039-3 Ou thole 06 — A-12158-1 Thing Magnet 07 AE-23-800 A-15200 fThing Kickout 08 AE-26-1200 A-14107 f Lockup Kickout 09 AE-26-1200 A-9415-2 Upper Left Jet 10 AE-26-1200 A-9415-2 Upper Right Jet 11 AE-26-1200 A-9415-2 Center Left Jet 12 AE-26-1200 A-9415-2 Center Right Jet 13 AE-26-1200 A-9415-2 Lower Jet 14 AE-27-1200 A-14369-L Left Slingshot 15 AE-27-1200 A-14369-L Right Slingshot 16 20-9247 — tLeft Magnet 12V 17 24-8802 #906 — Flasher #1 (2) 18a 24-8802 #906 — Flasher #2 (2) 19a 24-8802 #906 A- 12336-1 Flasher #3 (2) » b 24-8802 #906 — 20a 24-8802 #906 A- 12336-1 Flasher #4 b 24-8802 #906 — 21a 24-8802 #906 A-12336-1 Flasher #5 b 24-8802 #906 — 22a 24-8802 #906 A- 12336-1 Flasher #6 b 24-8802 #906 — - O) 23 20-9247 — | Upper Magnet 12V 24 20-9247 — t Right Magnet 12V 25 14-7966 A-14711 Thing Motor 12V 26 AE-27-1200 A-15368 Thing Eject Hole 27 14-7969 12V A-14970-1 Bookcase Motor 28 AE-30-2000 A-15367 t Swamp Release General Illumination Circuits *01 24-6549 A-11905 Left PlayfiekJ String #44 *02 24-8768 — Insert House String #555 *03 24-8768 — Insert People String #555 *04 — — Not Used *05 24-6549 A-11905 Right Playfield String #44 • FL-f 1753 A-1 5849-L-1 1 Upper Left Ripper Assy. * FL-11630 A-15849-R Upper Right Flipper Assy. e FL-15411 A-1 5849-L-4 Lower Left Ripper Assy. e FL-15411 A-1 5849-R-4 Lower Right Flipper Assy * Not shown. t Located on bottom of playfMd. 1 Located in cabinet « Located on top of baekbox. The ADDAMS FAMILY S.C.E. 2-43 RUBBER RINGS HEM. PART NO, $H DESCRIPTION A. 23-6300 6 5/16' Rubber Ring B. 23-6301 6 3/4" Rubber Ring C. 23-6304 2 1 1/2" Rubber Ring D. 23-6305 4 2" Rubber Ring E. 23-6519-4 3 Fipper Rubber, Red F. 23-6535 9 Rubber Bumper G. 23-6552 1 Rubber Bumper, Yellow H. 23-6553-4 1 Small Flipper Rubber, Red 1 . 23-6556 9 Rubber Sleeve, Black J. 23-6579 1 3/4" Tapered Bumper, Yellow 03-7973 1 Nylon Spacer K 23-6629 2 Rubber Pad, Blue L 23-6674 1 Rubber Pad, Blue The ADDAMS FAMILY S.C.E. 2-44 RAMPS ITEM PART NO. DESCRIPTION I 1 02-4436-7 8-32 x 1 1/2“ Standoff H A-1 2258-2 8-32 Stud Plate Assy, n 2 A-15047 Main Ramp Assy. 3 A-1 4265-1 3 Receptacal & Skirt Assy. 03-8171-9 Mini Dome, Red 4 5647-12693-21 Switch 5 A-1 4492 Ball Gate Assy. Ball Gate Assy. Q 6 A-1 3627-2 7 02-4436-5 8-32 x 2.83' Standoff A-1 2258-2 8-32 Stud Plate Assy. 8 A-1 51 50 Window Ramp Assy. 9 02-4611-1 8-32 x 3 1/2' Standoff 10 A-1 4973 Shooter Ramp Assy. 11 A-1 4972-1 Crossover Wire Ramp Assy. 12-7006-1 Wire Ramp Brass 12 A-1 4265-1 3 Receptacal & Skirt Assy. 03-8171-13 Mini Dome, Clear 13 02-4436-15 8-32 x 1 7/8“ Standoff 14 5647-12693-21 Switch 15 A-1 5070 “Chute Ramp Assy. 5647-12693-08 Micro Switch O * Located under playfleld. Playfleld (Top View) The ADDAMS FAMILY S.C.E. 2-45 Notes The ADDAMS FAMILY S.C.E. 2-47 The ADDAMS FAMILY S.C.E. 2-48 Section 3 Wiring Diagrams and Schematics CONNECTOR & COMPONENT IDENTIFICATION Each plug or jack receives a number that identifies the circuit board and position on that board that it connects to. J-designations refer to the male part of a connector. P-designations refer to the female part of a connector. For example, J101 designates jack 1 of board 1 (a Power Driver Board Board jack); P206 designates plug 6 of board 2 (a CPU Board plug). Identifying the specific pin number of a connector involves a hyphen, which separates the pin number from the plug or jack designation. For example, J101-3 refers to pin 3 of jack 1 on board 1 . Other game components may also have similar numbers to clarify their locations or related circuits. For example, F501 refers to a fuse located on the Sound Board. Prefix numbers for the WPC circuit boards are listed below. 1- Power Driver Board 2- CPU Board 5- Sound Board 6- Dot Matrix Controller Dot Matrix Display/Driver Board 8 - Flipper Controller Board 9 - Extra Flipper Supply Board The ADDAMS FAMILY S.C.E. 3-1 LAMP MATRIX The ADDAMS FAMILY Lamp Matrix \ Column Yellow (B+) 1 2 3 4 5 6 7 8 Yellow- Yellow- Yellow- Yellow- Yellow- Yellow- Yellow- Yellow- Brown Red Orange Black Green Blue Violet Gray J137-1 J137-2 J137-3 J137-4 J137-5 J137-6 J137-7 J138-9 Q98 G97 Q96 Q95 Q94 093 092 091 Red- Green J 133-6 Q86 Red- Blue J133-7 Q85 Red- Violet J133-8 Q84 Red- Gray J133-9 Q83 Upper Swamp Thing Flips Lower Swamp Grave Hit Cousin Million Million It 18 28 38 48 58 Thing Credit Green Button 78 88 The ADDAMS FAMILY S.C.E. 3-2 J137 J133 YEL-GRY Columns ft YEL-VIO Column 7 YEL-BLU Column 6 YEL-GRN Column 5 YEL-BLK Column 4 YEL-ORN Column 3 YEL-RED Column 2 YEL-BRN Column 1 RED-BRN Row 1 21 ' y 31 ' y 41 y 51 / y 61 ' y 71' y B RED-BLK Row 2 a m 5 a a a B 1 RED-ORN Row 3 1 3 ' 23' 33' 43 ' V 53 / 63' y 73 ' y 83' y RED-YEL Row 4 / 14 24' 34" / 44 54 ' / 64 y 74 y * 84 / RED-GRN Row 5 is' 25 J 35 45 ' y 55 / 65 y 75' y RED-BLU Row 6 > 16 26 / > 36 SB J 66 / 16 y 1 RED-VIO Row 7 17' 27 > 37' 47 ' 57 / 67' y 77 y > RED-GRY Row 8 18 ' V 28 y 38' 4s' ^ 68' y — 78 / y — 1“ Column Vj Row Lamp Circuit Column A B 1 Row C 1 _D_ _E_ JL _a H JL. L Off (nomri H L H L H L H On ^ H L L H L The ADDAMS FAMILY S.C.E. 3-3 nipper Grounded Swttchee Black-Green J806-1 mpht rapper End of Stroke Blue-VtoM J80S-1 Right Flipper Button re Black-Blue J806-3 Left Flipper End ot Strok* FJ Blue-Gray JS05-8 Lett Ftp par Button F4 R 8 lac k-Y allow J80S-3 Upper Right FRpper Button Fe Black-Gray J80S-5 Upper Lett Flipper End of Stroke FT Switch Matrix Circuit COLUMN (example) ROW(exarrpte> Cotunn A R 1 Switch 0 I? inactive H L on Open H H on Active L H On Closed L L On Dedicated Switch Circuit DEDICATED GROUND (example) ROW (example) The ADDAMS FAMILY S.C.E. 3-5 SOLENOID/FLASHER TABLE Function Chair Kickout Thing Knocker Diverter Bali Release Outhole Thing Magnet 07 Thing Kickout Lockup Kickout Upper Left Jet Upper Right Jet Center Left Jet Center Right Jet Lower Jet Left Slingshot Right Slingshot Left Magnet 17 Telephone/Upper Right Ra 18 Train/Upper Left Ra Lower Ra Left Lightning Bolt/Mini Flipper Right Lightning Bolt/Swam The Power/Backbox Clowd (3 Right Magnet Thing Motor Thing Eject Hole Bookcase Motor Swamp Release G. I. Circuits Left Playfield Strin Insert House Strin Insert People Strin Not Used Right Playfield Strin Solenoid Type High Power High Power Connection High Power Vio-Bm Vio-Red Vio-Om Vio-Yel Vio-Blu ■■■uesiihi ■KHEBUni ursBUHirsasi Low Power Low Power Low Power Low Power Low Power Low Power Low Power Low Power Flasher Flasher Flasher Flasher Brn-Red Brn-On Bm-Yel Brn-Gm Brn-Blu Brn-Vio \mmm\ J130-1 J132-2 J 130-4 J130-5 J130-6 J130-7 J130-8 J130-9 J 127-3 J127-4 J127-5 J127-6 J127-7 J127-8 J127-9 J126-1 J125-1 Flasher Low Power Low Power Flasher Flasher Flasher Blk-Red Blk-Or Blk-Yel Blu-Gm Blu-BIk Blu-Vio Blu-G Blu-Bm Blu-Red Blu-0 Blu-Yel J126-3 J 125-3 J126-4 J125-5 J 126-5 J125-6 J 126-6 J 125-7 J 126-7 J125-8 J 126-8 J 125-9 J 122-1 J122-2 J122-3 J 122-4 MsmmEm MESEESRSS3ES Lower Left Flipper MssEEmam Blu-Yel 5 J109-7 J109-5 J109-7 Soienoid/Flashlamp Type AE-26-1200 AE-23-800 AE-26-1200 AE-27-1 200 A-12158-1 AE-23-800 AE-26-1200 AE-26-1200 AE-26-1200 AE-26-1200 AE-26-1200 AE-27-1 200 AE-27-1 200 20-9247 12V #906 lEEsaEa IEESHE3 i FL-11753 FL-11630 FL-15411 FL-15411 ‘Magnet fuse is a 5 Amp S.B. located on the underside of the playfield. The ADDAMS FAMILY S.C.E. 3-6 High Power Solenoid Circuit DRIVE POWER The microprocessor toggles the outpot of the 74LS374. When point *A* drops low, point 'B" the collector of the 2N5401 transistor is high. A high at point ’B* causes point *C‘ the collector of the TIP102 transistor, and point ’D' the emitter of the TIP36 transistor to drop low. When point 'D* is low the coil is grounded through the transistor and the coil turns On. The coil shuts Off when point "A* toggles high. Low Power Solenoid Circuit drive power The microprocessor toggles the outpot of the 74LS374. When point 'A* is low, point 'B' the collector of the 2N5401 transistor is driven high. A high at point ’B 1 toms On the TIPI 02 transistor and causes point 'C' to drop low. When point *C' is low the coil is grounded through the transistor and the coil toms On. The coil shuts Off when point "A toggles high. Special (General Purpose) Solenoid Circuit DRIVE POWER kr «■<**« c»w<«l»i.r«wv VtMOfcr I mH*!* M4 pt^Md drcut Moo. Ttobecfc Dtato to ne« w*d tor *a* The microprocessor toggles the output of the 74LS374. When point 'A* drops low, point *B* is high. A high at point •B* causes a low at point 'C\ When point ’C' is low the coil/flasNamp is grounded through the transistor and the coil/flashlamp toms On. When point *A‘ toggles high the coiLH ash lamp toms Off. The ADDAMS FAMILY S.C.E. 3-7 Flashlamp Circuit DRIVE POWER The Microprocessor toggles the output of the 74LS374. When point 'A' is low, point ”B* the collector of the 2N5401 transistor is high. Once point ‘B’ is high, point *C* the collector of the TIPI 02 transistor is low. When Point "C is low the flashlamp is grounded through the transistor and the flashlamp turns On. When point ‘A’ toggles high the circuit shuts Off. General Illumination DRIVE POWER When point “A” toggles low, then points “B” and “C" are high. This turns On the Mac and the desired General Illumination string lights. The ADDAMS FAMILY S.C.E. 3-8 Power Driver Board SOLENOID WIRING RIGHT FLIPPER CIRCUIT BLOCK DIAGRAM OF FLIPPER CIRCUIT The ADDAMS FAMILY S.C.E. 3-10 A-15416 Extra Flipper Supply Board & Schematic The ADDAMS FAMILY S.C.E. 3-11 A-15542 Motor EMI Board & Schematic The ADDAMS FAMILY S.C.E. 3-13 A-14977 7-Opto Switch Board & Schematic ==* A-15139 rozD C53) High Power Board & Schematic -HEATSINK Coin Door Intarfaca Board A-1 4689-1 Coin Door Interface Board Schematic The ADDAMS FAMILY S.C.E. 3-16 Switch Circuits Connector From CPU: Wire cpigr Green/Brown Funpti